The UK games development sector is facing its most severe downturn on record, with employment falling at the fastest rate ever measured and start-up activity collapsing to a 15-year low, according to new research published today by TIGA, the trade association representing the UK video games industry.
Read More »[Event news] SAGA Barcelona Game Fest is Born
The organizers of BCN Game Fest, RetroBarcelona and SAGA Saló del Gaming join forces in a new yearly video game convention which aims to become the largest video game event for both professionals and gamers in Southern Europe, SAGA Barcelona Game Fest, which will take place on October 9, 10, and 11, 2026, at the Fira de Barcelona Montjuïc venue, the same 14000 squared meters space where other international innovation-focused events happen, like Mobile World Congress.
Read More »[Industry news] Testronic Strengthens Its US Center of Excellence with Key Senior Appointments
This is a press release posted in addition to our usual editorial content. Leading games Quality Assurance specialist Testronic has announced a series of senior appointments across its US Center of Excellence, further strengthening its client partnership capabilities as the company continues to fortify its leadership position within the global video games …
Read More »MCV/DEVELOP Awards 2026 – Deadline extended to March 30th
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancaster Hotel, overlooking London’s Hyde Park. YOU NOW HAVE AN EXTRA WEEK TO ENTER – ENTRIES CLOSE MARCH 30th! You can nominate for the awards right now HERE: through the form on our official awards …
Read More »[Industry news] Ludo.ai launches API and MCP beta to bring AI game asset creation into developer workflows
Ludo.ai, the AI game design and production hub, has released the beta of its new API and Model Context Protocol (MCP) integration, giving developers a faster way to generate production-ready game assets without breaking creative flow. The release enables indie developers, content creators and studios to integrate Ludo’s asset creation directly into everyday workflows, from AI assistants and IDEs to custom tools, build systems and automated pipelines.
Read More »[Industry news] Sustainable Games Alliance drives game engine energy efficiency with new power-saving plugins
Just months after introducing the Sustainable Games Standard in October 2025 - a global emissions reporting framework built specifically for game studios - the Sustainable Games Alliance (SGA) reaches another milestone with the release of three power-saving plugins for leading game engines: Unreal, Unity and Godot.
Read More »Develop:Brighton – First speakers announced
Develop:Brighton announced some of the first confirmed speakers. There will be an incredible variety of topics and speaker talent who promise to share their inspiring stories, varied experiences & offer practical advice. Details of confirmed talks and speakers so far can be found here, with more being announced over the …
Read More »[Industry news] PlanetPlay, Rainforest Alliance & Oceana rally the games industry to ‘Battle for the Habitats’
PlanetPlay (www.planetplay.com), the award-winning not-for-profit games marketplace, has unveiled Battle for the Habitats, a landmark biodiversity campaign bringing studios, publishers and players together for the largest collective environmental activation the games industry has ever delivered.
Read More »[Industry news] Beyond the Endgame: How Climate and Nature Enhance Game Narratives
The Playing for the Planet Alliance today unveiled “Beyond the Endgame: How Climate and Nature Enhance Game Narratives”, a new resource designed to help game studios integrate themes of climate, nature, and the environment into the worlds and stories they create. The guidance was commissioned by Playing for the Planet and produced by Context Collab (home of the Hollywood Climate Summit) and the Rewrite the Future project at NRDC (Natural Resources Defense Council).
Read More »[Industry news] Steel City Interactive announces three senior hires
Steel City Interactive, developer of the critically and commercially successful Undisputed video game franchise, today announces three senior appointments. Glen O'Connell joins as Commercial Partnerships Director, James Shaw as Senior Production Director, and Shaun White as Brand and Communications Director. They arrive at the Sheffield-based studio following distinguished careers across sports and interactive entertainment, including roles at EA SPORTS across the entire portfolio.
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