“We are so happy to launch this new dedicated games education space and to welcome the trainees to learn and grow their skills there."
Read More »
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
[Guest post] Video Games Aren’t the Enemy of Kids’ Mental Health, Ignoring Them Is
by Sarah Sorrell, Charity Director at Safe In Our World Video games have become an easy target in co…
10th annual Jingle Jam raises over $1m within first 24 hours
The festive Yogscast streamathon is back, supporting 14 charities across the UK and beyond
Read More »Twitch launches Suspicious User Detection to combat harassment in chat
"Our work will never be finished and we’re continuing to develop more tools to prevent hate, harassment, and ban evasion on Twitch"
Read More »Unity acquires SyncSketch
"With this acquisition, we are doubling down on productivity tools for the Unity creator community."
Read More »[From the industry] New research highlights flexible working is key to employee retention
The games industry is gradually heading back to the studio or office, but after an extended period working from home due to the COVID-19 pandemic, many individuals are now looking for permanent flexibility in working conditions going forward.
Read More »Sony patents DualShock-style controller for mobile devices
Controller patent suggests Sony’s isn’t just porting its games to mobile, but wants to control them too.
Read More »CD Projekt announce refocus for GOG after $2.1m loss
It's been a bad year for Good Old Games
Read More »Zordix casts acquisition spell on Maximum Games. Succeeds for $42m
"The experience Maximum Games brings to the table enables us to scale tremendously, which of course means more exciting games on the horizon!"
Read More »Read the November/December issue of MCV/DEVELOP now! Featuring Take-Two’s Strauss Zelnick, the BGI Christmas appeal, Sociable Soccer and more!
Also Bonfire Peaks, Toem and Game Aid, and much more!
Read More »DEVELOP/JOBS – Time is running out to show your best side to potential candidates
DEVELOP/JOBS is returning in the next issue of MCV/DEVELOP - Get in touch before December 1st to take part!
Read More »-
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’s shift away from physical discs impossible to ignore.
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[Industry news] EBANX and NetEase Games Club bring local payment methods to Latin America’s booming video game market
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MCV/DEVELOP’s 30 Under 30 – 2026
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[Guest post] What Japan’s gamers can teach the rest of the games industry
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[Guest post] What Gamescom 2026 Means for Games Investment
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
Read More » -
Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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