Developer Psyonix credits momentum on social media and launching through PlayStation Plus as reason for game’s success
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[Industry news] TIGA responds to the Autumn Budget statement
This is a press release posted alongside our usual editorial content. TIGA, the trade association re…
[Industry news] Rocky Horror Show Steps into Roblox
Pop culture meets code as Rocky Horror Show enters the world of Roblox. Digital culture platform Coo…
[Industry news] Russ Harding joins Rhino Rock Studios as Partner and Director
Rhino Rock Studios has announced that games and interactive entertainment veteran Russ Harding has j…
[Industry news] EFAN.gg Launches Public Beta
eFAN, a new social platform built exclusively for the global video game community, today officially …
[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
The Loneliness of the Professional Gamer
If you haven’t heard of Jonathan Sutak, producer and director ofThe Foreigner, a new documentary about professionalStarCraft II(2010), you can take solace in knowing that you’ve probably seen some of his work. Not, mind you, the two independent dramas—UpThe River(2015), a romance, andDon’t Worry Baby(2015), a comedy—he’s produced; you haven’t …
Read More »Gaming’s gender split equal across PC and mobile
The widespread stereotype of gamers as being predominantly male has been dealt yet another blow. A newreportfrom App Annie looking into the US audiences for mobile, PC and console during Q3 2015 found that iOS, Android and PC/Mac gamers were almost exactly evenly-split between male and female. The console demographic, …
Read More »Gamer audience gender split equal on PC and mobile, male-dominant on console
Console skews to youngest audience, while PC reaches over 45s and mobile spans the widest age range
Read More »Esports is getting its own hall of fame
ESLis adding another parallel between traditional sports andesports: an esports hall of fame. The esports hall of fame, launched as a semi-autonomous entity from ESL itself, will be operated much like traditional sports halls. A panel of writers, commentators, coaches, analysts and other experts will vote on entrants to the …
Read More »Simogo releases playable prototype and concept docs for cancelled 3DS title
Year Walk dev details unique control scheme for ball-rolling follow-up to Beat Sneak Bandit
Read More »American McGee says Spicy Horse is not closing, but is moving away from F2P
Alice developer Spicy Horse is not, as rumours have claimed, closing down. Founder American McGee has confirmed, however, that jobs have been lost at the studio. He has also stated that it is moving away from the free-to-play sector. No,” he replied on Facebook when asked if the closure rumours …
Read More »Amazon trolls game designer with box of lumber
Georgia Tech professor Ian Bogost previously joked of disappointment that Lumberyard was a game engine
Read More »Nintendo UK boosts PR and marketing teams following senior departures
Nintendo has made two major hires to its UK team, following the departures of senior marketing and PR executives last year. Matthias Hempfling has joined as marketing and PR director, and Kalpesh Tailorhas come on-board as head of communications. Both join from Nintendo’s European head office in Frankfurt. In 2015, …
Read More »Coder exploits Steamworks loophole to release unverified game
Ruby Nealon snuck Watch Paint Dry onto Steam store after his warnings about virtual backdoor went ignored by Valve
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[Industry news] Studio Atelico Launches the First AI Engine Built to Run On-Device Inside Games
Studio Atelico, the independent game studio building AI-native games and the technology behind them, today opened Early Access to the Atelico AI Engine, the first AI engine purpose-built to power AI-driven gameplay.
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[Industry news] TIGA responds to the Autumn Budget statement
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[Industry news] EFAN.gg Launches Public Beta
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
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[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

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