Remedy’s Quantum Break has been confirmed for PC, with a release date that coincides with the Xbox One version on April 5th. Also confirmed is a Quantum Break Xbox One bundle including a 500GB white version of the console. This will retail for $349 in the US. Also in the …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Read our full analysis of the state of the UK games market in this week’s MCV
Inthis week’s issue, MCV reveals the results of itsmarket valuation project, co-produced by games industry trade body UKIE. The UK games market hit a record in 2015 with4.2bn: it is the biggest year in UK games industry history, topping the 4bn generated in 2008. Digital, accessories and pre-owned have boosted …
Read More »Toys-to-life sales leap up 39 per cent in 2015
Warner Bros’ LEGO Dimensions has pushed the revenue made from toys-to-life products to 129m. That’s a 38.7 per cent rise over 2014, when the market was worth 93m. The data is courtesy of GfK Entertainment. The main driver of this growth is LEGO Dimensions, which eclipsed both the latest Skylanders …
Read More »‘Episodic model widens audience for triple-A games’, Hitman dev says
More triple-A games should consider adopting an episode release model if they wish to capture a wider audience, the chief of IO Interactive has argued. Hans Seifert, studio head atthe Hitmandeveloper, said that breaking up a title into periodic chunks of content in addition to a traditional full release provides …
Read More »GTA V is top soundtrack for second year running
The soundtrack for Grand Theft Auto V is the top-selling video game album for the second year in a row. The album comfortably outsold the second place Destiny soundtrack, which is also enjoying its second year in the charts. The highest charting new game soundtrack was Halo 5: Guardians, which …
Read More »Having hired 38 ex-Zynga devs in 2015, FanDuel will now lay off 55 staff
Orlando office of US fantasy sports leagues studio to be home to just 19 customer support and talent team employees following cuts
Read More »Blizzard might offer free copies of WoW to Warcraft moviegoers
Buying a ticket to Duncan Jones’ upcoming Warcraft movie might also grab you a free copy of the MMO. PCGamesN reports that Blizzard sent a survey to players of the game. In it was touted the possibility of offering anyone who buys a ticket to see the film an ‘Ultimate …
Read More »Goat Simulator: The Bundle getting physical release on Xbox One
The surprise phenomenon that is Goat Simulator is to receive a boxed console release. Goat Simulator: The Bundle will be released on Xbox One on March 4th. Included in the box is the original title and its two expansions, GoatZ and MMO Simulator. All three games are utterly ridiculous, of …
Read More »Nuendo adds Perforce Helix integration
Collaboration allows users to automatically store, manage and protect projects and audio pool references in a single repository
Read More »User numbers fall, but Zynga losses narrow
Zynga says its slow and steady turnaround is continuing, despite big drops in its user numbers. The mobile giant reported that its average active daily users have fallen 24 per cent year-on-year from 24m to 18m, and down from 19m in the previous quarter. Active monthly users are down from …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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