Data from digital entertainment marketplace G2A.com shows the significant effect the Fallout TV show has had on the franchise's PC game sales across both seasons. This analysis covers individual SKUs and cumulative sales over two years.
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[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
[Guest post] Video Games Aren’t the Enemy of Kids’ Mental Health, Ignoring Them Is
by Sarah Sorrell, Charity Director at Safe In Our World Video games have become an easy target in co…
[Industry news] Curve Games signals growth ambition with major Wyldheart publishing deal
Curve Games has announced a major new publishing partnership with independent developer Wayfinder St…
[Industry news] TIGA Reveals Shortlist for Games Education Awards 2026
This is a press release posted alongside our usual editorial content. TIGA, the trade association re…
[Guest post] The Wireless Gamepad Market
As the gaming ecosystem is breaking boundaries across consoles, PCs, mobile devices, and cloud platforms, demand for versatile and ergonomic wireless gamepads continues to surge. This article from electronics engineer Aashi Mishra explores how these devices work, the explosive market trends validating their dominance, and their real-world applications across industries. …
Read More »Cause+Select announced, now available in Beta
A free platform that matches developers, publishers and creators with charity initiatives and causes they care about – Cause+Select, a new web platform built to connect people and studios in games with charity campaigns has been announced and is now officially live in beta stage. The platform is completely free …
Read More »[Guest post] Are Gaming Publishers Maximising Revenue from Programmatic Advertising?
By Vijay Kumar, CEO of Mile, an AI-powered programmatic revenue optimisation platform for publishers, that maximises yield from every impression by refining floors, shaping traffic, and enriching bid requests using publishers’ unique auction data.
Read More »[Industry News] snakebyte Group Announces Milestone in Company History, Transitioning into Playcorion Group
snakebyte Group, a global leader in consumer electronics and software development, announced today a significant milestone in its corporate evolution, transitioning into Playcorion Group, a newly structured entity designed to support long term strategic growth with an accelerated focus on expanding the companies’ brands and product lines.
Read More »[Industry news] Second Stage Brings Innovation in Wishlist Forecasting, Attribution, and More to the Games Industry
Second Stage, the company behind the transformative marketing platform TRACKS, is solving one of the PC and console gaming industry’s biggest marketing challenges: accurately tracking the impact of advertising spend on wishlists and purchases.
Read More »[Industry news] Warframe is now available worldwide for Android devices
Digital Extremes announced that Warframe is now available worldwide on the Google Play Store for Android. In this free sci-fi epic, players join an ancient warrior caste, the Tenno, and fight their way through an ever-expanding universe. Android players can look forward to squadding up with players around the world with Cross Platform Play and Cross Platform Save on iOS, PlayStation, Xbox, PC, Nintendo Switch, and soon, Nintendo Switch 2, in joining one of the most thrilling and welcoming communities in online gaming.
Read More »[Industry news] The game’s industry’s first player relationship platform arrives with the launch of FirstLook 1.0
FirstLook, the first and only player relationship platform built for the games industry, today officially launches with groundbreaking new features to transform games marketing for all studios and publishers with highlights including creator campaign management, community sentiment analysis, and a new free tier for indies.
Read More »[Industry news] 400,000 Euros Gamecity Hamburg Prototype Funding 2026
This is a press release posted in addition to our usual editorial content. From February 23 to March 30, founders, start-ups, and small and medium-sized enterprises (SMEs) can apply for Prototype Funding from Gamecity Hamburg. Applicants can receive up to 80,000 euros in funding for the development of digital games. …
Read More »[Industry news] Clear Angle Studios acquires the technology and IP of performance capture specialist DI4D
Clear Angle Studios, the market-leading 3D and 4D capture and processing company for the film and TV industries, has today announced its acquisition of the tech stack and IP from facial imaging and performance capture specialist DI4D.
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[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner at Dubai Films and Games Commission
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[Guest post] What Gamescom 2026 Means for Games Investment
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[Guest post] AI in Indie Game Development: Risks and Solutions
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[Industry news] For GTA VI Buyers, Choice Matters as Much as Format
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[Industry news] Clair Obscur: Expedition 33 “A Painted Symphony” goes on an international tour in 2027
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Finalists announced for the Women In Games Awards 2026
The full list of finalists for the Women In Games Awards 2026 has been released, …
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026
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[Event news] The MCV/DEVELOP Women in Games Awards return this September – and nominations are open NOW!

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