'Learning games are currently in a painstakingly similar situation as mobile games were in 2007'
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Here’s 343’s explanation for why Halo’s Cortana is naked
The Master Chief wears so much armour he could surely barely move, which serves also to highlight the contrast with Cortana’s choice of clothing. Or lack of, as she doesn’t wear any. 343’s Halo franchise director Frank O’Connor has in an interview with GamesRadar tried to explain the disparity. "She’s …
Read More »Margin Makers: Guide to WWE merchandise
2K’s wrestling franchise steps into the ring once again with WWE 2K16. MCV grapples with the latest merchandise When it comes to passionate sports devotees, professional wrestling still holds the belt. For more than three decades, enthusiasts have been fascinated by the sight of two competitors slamming each other into …
Read More »PewDiePie: Using Adblock doesn’t mean you’re clever or above the system
The increasing use of Adblock is having a devastating effect on smaller YouTube channels, video star PewDiePie has said. In a blog post explaining the reasoning behind YouTube’s new paid subscription service YouTube Red, Kjellberg states that around 40 per cent of his viewers use Adblock. And the trend is …
Read More »Steam gets new game development tutorials section
First batch of video walkthroughs cover Substance Painter, Modo, Zbrush and more
Read More »EA ups Star Wars: Battlefront forecasts as Ultimate Team drives earnings
Publisher EA now expects upcoming shooter Star Wars: Battlefront to sell 13m units this financial year. Previously it had predicted the game, out next month, would sell between 9-10m units. Over 9.5m players took part in the recent beta and pre-orders are said to be very strong. EA also reckons …
Read More »Mirror’s Edge pushed back three months
EA has delayed the release of Mirror’s Edge Catalyst. The game had been set for release on February 23rd but will now instead arrive three months later on May 24th. Years ago, we set out an ambitious vision for Mirror’s Edge Catalyst,” senior producer Sara Jansson said. Achieving that vision …
Read More »Dota 2 gets Fallout 4 crossover content
Bethesda and Valve have collaborated on a new Dota 2 announcer pack that will bring Fallout’s robot companion Mister Handy to the MOBA. Similar to theRick & Morty pack, the content replaces the voice of Dota 2’s default announcers with "the voice of everyone’s favorite robotic butler, Mister Handy.” The …
Read More »5th Cell hits Fig with free-to-play RPG Anchors in the Drift
Scribblenauts studio 5thCell has taken its upcoming action RPG Anchors in the Drift to Fig in hopes of crowdfunding the title. The campaignfor the free-to-play game is set at $500,000. As of this writing, the developer has raised just over $106,000 from just 111 backers, with still more than three …
Read More »Steam’s video library expands to include software tutorial videos
Valve has introduced a series of software tutorial videos to Steam’s library. The tutorials were created by community members of the various software offerings. The first batch includes nine videos covering instruction for asset creation in Blender, introduction to 3D prop modeling and design, texturing a sci-fi gun in Substance …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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