Can a killer be called a hero? That’s the interesting question posed by the co-director and co-writer of Dishonored, the Definitive Edition of which is now out. In an interview with Kotaku, Harvey Smith revealed that his team came under pressure to cut what they felt was a key moment …
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[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
Digital data is essential, says UKIE
UK games industry trade body UKIE has joined the call for more sharing of digital and download sales figures. The firm has long tried to push forward the debate around digital data, and even attempted its own digital chart in partnership with members. UKIE tried to circumvent reluctance from Xbox, …
Read More »Is Quantum Break the most ambitious game in Xbox history?
Alan Wake was such a frustrating game. Not in how it played, but rather in how it sold. Its Twin Peaks-inspired setting, silly dialogue, and compelling, episodic narrative made it a hit with critics. But although it was no commercial failure – over 3m copies were eventually sold – it …
Read More »UKIE promotes Jenny Brammall
The UK trade body’s community and engagement assistant Jenny Brammall has been promoted. Brammall will now be serving as UKIE’s commercial services coordinator, I’m thrilled to continue to work with UKIE’s lovely community, especially the Video Games Ambassadors scheme and student membership who I have grown very close to,” she …
Read More »Controlling effects with Blueprints in Unreal Engine 4
Tips and tricks to enhance the FX in your game
Read More »Shovel Knight becomes the first indie game Amiibo
Nintendo’s increased fraternising with the indie community has been stepped up with confirmation of the first Amiibo based on an indie title. The game in question is Shovel Knight. It’s the first non-first party figure from the company to appear outside of the Smash Bros range. There are also some …
Read More »Project CARS TV ads to hit almost four months after launch
Surprise hit racing game Project CARS is getting its first lot of TV advertising this weekend – almost four months after launch. The game arrived on May 8th, and this post-launch advertising highlights a growing trend of games being promoted long after they first reached shelves. Although post-launch TV activity …
Read More »GamesMaster’s Gilman promoted to editor
Future has promoted GamesMaster games editor Matt Gilman to editor. Gilman joined GamesMaster in 2012 as a staff writer, before being promoted to games editor in 2013. Prior to his role at the multi-format title, Gilman did freelance work for PocketGamer and Pocket Picks. His promotion to editor follows the …
Read More »Rocket League sales blast past 1m on Steam
Car football game achieves new milestone less than two months after launch
Read More »Epic Games awards first round of academic Unreal Dev Grants
More than $75,000 given to 10 individuals for their work on UE learning resources
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
The Music+Sound Awards have announced the finalists for 2026, globally celebrating the composers, sound designers and wider creative talent whose work is shaping music and sound in gaming.
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[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice
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[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse
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[Guest post] Keep Game Concept Motion Separate from Gameplay Footage
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[Guest Post] GTA VI : The Tipping Point For A New Normal
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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