"..At the Hilton Brighton Metropole following the same format our community knows and loves."
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[Industry news] Sasha Volkohon appointed Head of Commercial at game events GmbH
game events GmbH, the organiser of gamescom dev, has appointed Sasha Volkohon as Head of Commercial,…
[Event News] VIVA! Games Marketing #4 brings the games industry’s marketing leaders together in London this November
The games marketing community will come together in London on Wednesday 18th November for VIVA! Game…
[Industry news] TIGA responds to the Autumn Budget statement
This is a press release posted alongside our usual editorial content. TIGA, the trade association re…
[Industry news] Rocky Horror Show Steps into Roblox
Pop culture meets code as Rocky Horror Show enters the world of Roblox. Digital culture platform Coo…
[Industry news] Russ Harding joins Rhino Rock Studios as Partner and Director
Rhino Rock Studios has announced that games and interactive entertainment veteran Russ Harding has j…
Cloud gaming should be a service, not a platform – and it looks like Google is starting to realise that
Google looks to be changing direction with Stadia, we suggest that it provides an industry-focused service, not a consumer platform
Read More »The Nintendo Switch has now outsold the 3DS
Nintendo's console-handheld hybrid now sits at 79.87 million lifetime sales, putting it over the 10-year old Nintendo 3DS, with 75.94 million units sold.
Read More »TIGA proposes increase in VGTR to boost the UK’s video games industry
TIGA has published a new report, calling for an increase in Video Games Tax Relief (VGTR) from 25 per cent to 32 per cent.
Read More »Sega Sammy splits gaming and pachinko into two separate businesses
The restructuring will divide the organisation into Sega Group Corporation and Sammy Corporation.
Read More »Sumo Group acquires PixelAnt Games
The Wroclaw-based developer is now the tenth studio owned by Sumo Group
Read More »[From the industry] Minister of State for Digital & Culture to Keynote Interactive Futures
Leading industry figures will also host sessions during the free digital conference and expo Feb 16-20
Read More »Ninja Theory is moving on from Bleeding Edge to focus on new projects
There will be no further updates coming for team-based multiplayer title Bleeding Edge, according to Ninja Theory
Read More »Epic Games Store hits over 160 million users
Epic Games has released its Epic Games Store year in review, revealing that the platform has now reached over 160 million users
Read More »Rovio shut down mobile game streaming service Hatch at the end of 2020 – but Hatch Kids continues to operate
Mobile game streaming service struggled to find an audience
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[Guest post] Among Us on Windows: what the social deduction boom looks like from the desktop
Social deduction has always been a party-room genre first and a software genre second. Werewolf and Mafia needed a table, a moderator and a group willing to lie to each other for an hour. The digital versions that stuck tend to keep that structure intact and add the one thing tabletop versions can't: anonymity, plus a reason to move around.
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[Industry news] Studio Atelico Launches the First AI Engine Built to Run On-Device Inside Games
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[Industry news] TIGA responds to the Autumn Budget statement
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[Industry news] EFAN.gg Launches Public Beta
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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