That former Man Utd winger Cristiano Ronaldo now has his own mobile game is not really a surprise. That it isn’t a football title possible is. The game in question is called Ronaldo & Hugo: Superstar Skaters. Hugo, for those who don’t know, is Hugo the Troll. He, apparently, is …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Disney’s Playmation aims to ‘flip toys-to-life on its head’
New wearable tech will be used to encourage kids to "run around and use their imagination"
Read More »Square Enix UK outsources retail business to Koch Media
Koch Media will handle the sales and distribution of Square Enix’s retail games in the UK, the firm has announced. The partnership follows a similar set-up between the two companies across Europe. Square Enix returns the favour for Deep Silver – Koch Media’s publishing arm – in the US. Square …
Read More »UK PS4 vs Xbox One price war is bigger than anywhere else in the world, says GameStop
The rapidly eroding price of PS4 and Xbox One in the UK has taken global games giant GameStop by surprise. GameStop has been at the forefront of this price battle, selling the Xbox One for as low as 250, while also running PS4 bundles for 290 and less. International president …
Read More »Report predicts 2015 eSports revenues will pass $250m
Market research specialist Newzoo has predicted that global eSports revenues will climb 30 per cent to $250m in 2015. This number includes sponsorships, online advertising, media rights, consumer spending on (digital) merchandise and tickets as well as additional publisher investment still required to keep the eSports economy break-even”. North America …
Read More »Made with Marmalade: Cut costs, not creativity
Devs discuss how cross-platform tools like Marmalade are not only better for their games, but for their business as well
Read More »Are game bundles dead? Find out in this week’s issue of MCV
In this week’s MCV, we speak to publishers, developers and companies in the bundling sector about the challenges facing that part of the industry. Humble, Curve, Size Five Games, IndieGala and UKIE all share their insight into the huge sector. We also speak to the to SVP of communications at …
Read More »Uncharted trilogy collection for PS4 leaked
In news that will come as little surprise, the first three Uncharted titles will be coming to PS4 ahead of the series’ fourth (and final) entry next year. Uncharted: Drake’s Fortune, Uncharted 2: Among Thieves and Uncharted 3: Drake’s Deception were originally released for PS3 in 2007, 2009 and 2011, …
Read More »Skill-based slot machines approved for Vegas casinos
Skill-based slot machines with video game-style play have been approved for Las Vegas casinos, under legislation signed last month by Nevada governor Brian Sandoval. The Association of Gaming Equipment Manufacturers – one of the advocates for the bill – stated that a slot machine’s normal 88 per cent payback might …
Read More »PC edition of Final Fantasy Type-0 HD in the works for Steam release
Recent Xbox One and PS4 release Final Fantasy Type-0 HD is heading to Windows PC via Steam. Siliconerareports on Square Enix’s announcement on Twitter, which states release dates and other info are coming soon. The HD remaster launched for PlayStation 4 and Xbox One in Europe, Japan and North America …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
Read More » -
Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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