Scheme expected to reach more than 200 schools and 50,000 children across country
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[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
King, Rovio and Minecraft devs to mentor Stugan accelerator studios
New initiative from leading Swedish devs signs top talent to support new studios
Read More »EA defends FIFA Ultimate Team price ranges
Publisher EA has explained its recent changes to FIFA Ultimate Team’s card pricing structure after the largely critical fan reaction. Earlier this month EA introduced price ranges for cards being traded by players, defining both the minimum and maximum prices they could be sold for. Many players were upset by …
Read More »Ghosts, aliens and swimming pools: How The Sims 4 got back on track
After the success of The Sims 3, The Sims 4 seemed like a sure-fire hit. Released in 2009, The Sims 3 sold 1.4 million units in its first week and went on to tot up more than 10 million sales. A sequel – and further success – was inevitable. But …
Read More »Unity Focus: How Tammeka Games brought sci-fi racing to VR
Producer Sam Watts discusses developing for the Oculus Rift with Unity
Read More »Margin Makers: Guide to Bloodborne and Souls series merchandise
From Software’s Souls series has garnered critical acclaim and a fervent fan following.Now the franchise has a spiritual successor in Bloodborne. MCV throws some light on the best merchandise for the games When Demon’s Souls launched on PS3 in Japan in 2009, no one expected it to be a smash …
Read More »Read our interview with DeNA in the Easter issue of MCV
Find out who Nintendo’s new partner DeNA is in this week’s double issue of MCV. We speak to the Japanese mobile giant to see what its plans are and why Nintendo was so eager to partner up with it. This issue also features interviews with Bandai Namco’s European president and …
Read More »Opinion: Time to change the charts
Confession: The new games chart we just published is inaccurate. We couldn’t get all the data for all the games we wanted. Not everyone was willing to share. And yes, we know that’s the exact reason why an ‘official’ version of that chart doesn’t exist. But then again, the ‘UK …
Read More »MCV transforms UK Top Ten by adding digital data into the physical charts
Last week’s ‘official’ UK Top 10 chart would have been totally different if digital sales figures were taken into account. Key sources have shared data with MCV that underlines the disparity between ‘official’ charts and the still unmeasured digital world. The pressure is now mounting on the industry as a …
Read More »Iwata: Nintendo was not cornered into smartphone backtrack
Nintendo’s change of mind in deciding to bring its titles to smartphones did not come about because the company believed it had run out of options. That’s according to director and president Satoru Iwata, who explained in a now translated transcription of a chat with investors the reasons behind his …
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
The Music+Sound Awards have announced the finalists for 2026, globally celebrating the composers, sound designers and wider creative talent whose work is shaping music and sound in gaming.
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[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice
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[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse
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[Guest post] Keep Game Concept Motion Separate from Gameplay Footage
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[Guest Post] GTA VI : The Tipping Point For A New Normal
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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