Kiss is a company built on the principle of making the process of getting games to market as painless as possible. The firm was founded in 2012 by industry veterans Darryl Still and Peter King. In the past Still had worked at Atari and launched the publisher’s ST, Jaguar and …
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[Event news] gamescom dev announces opening keynote by Amir Satvat and first program highlights
gamescom dev has announced the first major program highlights for its 2026 edition, including an ope…
[Industry news] New TIGA Board Reinforces Commitment to Championing the UK Games Industry
TIGA, the trade association representing the UK video games industry, has announced the appointment …
[Industry news] G2 and PUBG MOBILE announce partnership
Today, G2, one of the world’s leading entertainment and esports brands, and PUBG MOBILE Esports, are…
[Event news] GAMES MEETS MUSIC 2027 — SUPER EARLY BIRD TICKETS NOW ON SALE
Games meets Music returns to London on Thursday 15 April 2027. One day, one track, featuring the peo…
[Industry news] PlanetPlay and UNICEF unite gamers for global impact
PlanetPlay (www.planetplay.com), the award-winning not-for-profit platform that channels the power o…
VideoGamer parent Pro-G acquired by Swedish firm IBIBI HB
Pro-G Media – the publisher and owner of VideoGamer.com – has been acquired by Swedish company IBIBI HB. As part of the deal, the firm has formed a new technology-focused games network called Candy Banana. The network of websites will include VideoGamer.com, Planet Destiny, The Sims Resource, Game Debate, VideoGamer …
Read More »Nintendo and Take-Two shine in a quiet February
In spite of a few big releases this February, the games market is tracking behind last year. 1.4m games were sold last month, representing a seven per cent decline year-on-year. Meanwhile software revenue slipped 1.8 per cent to 39.1m. Game sales have generally been slow this year, with Evolve and …
Read More »Crytek ‘sees no reason’ to drop CryEngine subscription
"$9.90 is lunch in San Francisco. If you're treating your team to lunch, you might as well treat them to our engine"
Read More »Steam Machine prices detailed – from £300 to £3,300
Valve’s efforts to take PC gaming into the living room will cost as little as $460 (302). The Steam Machines have been detailed on the Steam website, and shows 15 different manufactuers, some of which are developing multiple products. The PC/console hybrids start from as low as $460, but for …
Read More »Does game performance actually matter?
1080, 60 – two simple numbers that some believe can spell success or doom for video games. The technological leap in hardware power between the PS2 generation and the Xbox 360 and PS3 didn’t just bring high definition visuals to console– it also set a new benchmark against which titles …
Read More »Indie developers can release games on PS4 first, says Xbox
Xbox has softened its indie parity clause, stressing that it understands if devs need to release their games on other platforms first. The original clause stated that indie games released for multiple consoles must ship on Xbox One at the same time as PlayStation 4 and Wii U – but …
Read More »Bithell: Playtesting your game is essential
Thomas Was Alone dev says polish is also "crucial to game development"
Read More »Valve: We’re not saying no to a VR Half-Life
Half-Life 3 could come to virtual reality, says Valve. The latest statement from the firm will reassure fans, who have been eagerly awaiting news on the long over-due sequel. Earlier this week, HTC – which is building the Valve VR headset – said it was ‘working with Half-Life’. But it …
Read More »Analysis: Why the games industry should embrace Bitcoin
Bitpay’s European marketing manager Wouter Vonk recently worked with Jagex to help them integrate bitcoin into Runescape. Here, he discusses the payment method’s future in games With numerous players in the gaming industry, such as Xbox Live, Zynga, BigFish, Jagex and Twitch, all attracted to bitcoin’s ability to make in-game …
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[Industry news] Games Industry Fatigue: 80% of Mobile Developers say engagement strategies lack innovation for growth
80% of mobile game developers believe that the industry’s engagement and retention strategies are going stale, according to a new, in-depth survey of 195 mobile gaming industry leaders.
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[Industry news] Amiqus Business Manager Liz Prince recognised with MBE
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[Industry news] PlanetPlay and UNICEF unite gamers for global impact
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[Industry news] New Report From G2A and Juniper Research Predicts “Trust Advantage” as the Next Growth Driver in Global Digital Commerce
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EXPO GAMERS 2026: Europe’s Premier Gamedev Summit Finalizes Executive Program
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[Industry news] PlanetPlay and UNICEF unite gamers for global impact
PlanetPlay (www.planetplay.com), the award-winning not-for-profit platform that channels the power of games into real-world impact, has teamed up with UNICEF (www.unicef.org) to engage gamers worldwide in support of children.
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Alan Boswell Group announced as sponsors at MCV/DEVELOP Awards
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Keywords Studios announced as sponsors of the Major Publisher of the Year Award at MCV/DEVELOP Awards
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Code Wizards announced as key sponsor of MCV/DEVELOP Awards 2026
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MCV/DEVELOP #1007 is HERE!

MCV/DEVELOP News, events, research and jobs from the games industry
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