Last week’s MCV and UKIE figures valuing the market for games in the UK showed a growth once more in consumer hunger for games. The consumer market grew by 13 per cent, reaching 3.944bn in 2014, almost on par with its value in 2008. The strength and geographical spread of …
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[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
Kinguin drafts all-stars for weekly Hearthstone league
PC games code retailer Kinguin has announced the formation of the first weekly Hearthstone league – and many of the game’s biggest eSports stars are already on board. The Daily Dot reports that the roster includes the likes of Cloud9’s Cong ‘StrifeCro’ Shu and Aleksandr ‘Kolento’ Malsh, Nihilum’s Adrian ‘Lifecoach’ …
Read More »Opinion: The battle for the ‘mid-core’
Why are UK gamers so averse to spending money this year? It’s a question we’ve been asked, in varying forms, several times. And the answers are numerous: these consumers just spent lots on their consoles and they received loads of games with them. There actually haven’t been many games. And …
Read More »PopCap co-founder hiring for virtual reality start-up
John Vechey seeks artists to build social virtual experiences
Read More »The rise of Warner Bros
It might be easy to dismiss the success of Warner Bros’ video games division. Warner is an entertainment powerhouse with billion-dollar brands like Lord of the Rings, Harry Potter and Batman. It can attract the biggest talent and spend significant sums of money to secure it. But that counts for …
Read More »Studio Spotlight: Supermassive Games
What were the biggest developments for Supermassive in 2014?Pete Samuels, MD & co-founder: 2014 was a massive year for us as we re-announced Until Dawn for PS4 and took it out to events across the world. We’ve been delighted with the responses from press and gamers alike to our trailers …
Read More »Chinese mobile games giant Allstar plots £2.6m UK invasion
Chinese mobile games publisher Allstar Games will launch in the UK this year, and is splashing $4m (2.6m) on the venture. The firm’s debut release will be mobile action strategy title Allstar Heroes for iOS and Android. The $4m spend is designed to promote both Allstar Games and Allstar Heroes. …
Read More »Number of physical game stores rose in 2014
After years of decline, the number of physical shops selling games increased in 2014. 5,665 stores sold video game products last year, according to the Entertainment Retailer’s Association’s Yearbook. That’s an increase of 1.3 per cent year-on-year. And that number does not include every indie retailer, either. The surprise growth …
Read More »Mario Gold Amiibos selling for bucket loads on eBay
The Walmart-only Gold Mario Amiibo is selling for over seven times its RRP on eBay. The SKU was discovered on Nintendo’s website earlier this month and was this week confirmed as a Walmart-exclusive in the US. The $12.96 figure is reportedly already sold out across the country, with a large …
Read More »Drilling down to the core
Nick Gibson considers how mobile games can appeal to core gamers
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
The Music+Sound Awards have announced the finalists for 2026, globally celebrating the composers, sound designers and wider creative talent whose work is shaping music and sound in gaming.
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[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice
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[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse
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[Guest post] Keep Game Concept Motion Separate from Gameplay Footage
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[Guest Post] GTA VI : The Tipping Point For A New Normal
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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