Top 100 Women in Games: Anna Marsh

Starting out making Quake conversations as part of her university studies, Marsh broke into the industry with a role at Sony’s Camden Studio working as a junior game designer on PS1 games. Marsh is proud of working on big titles like Tomb Raider Anniversary and Alien: Isolation, but says she …

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Top 100 Women in Games: Catharina Lavers Mallet

Lavers Mallet joined the games industry after graduating business school at MIT Sloan. With previous work in enterprise software for the financial industry and strategy consulting, she had always had a side interest in theater production and working with creative teams generally. Driven by this interest, Lavers Mallet then joined …

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Top 100 Women in Games: Geraldine Cross

Cross’ games career started in 2004, when she joined Blitz Games in Leamington to establish and lead their ‘People Strategy’. More than 10 years later she is still passionate about the industry and developing people. From the outset of her career, Cross was hooked by what attracts and retains most …

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Top 100 Women in Games: Charu Desodt

Charu Desodt is a senior producer at Microsoft’s Lift London Studio and was recognised as a BAFTA Breakthrough Brit in 2014. Her career to date has been characterised by games that innovate and challenge industry norms. She independently created the prototype that evolved into the hit PS2 and PS3 series …

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Top 100 Women in Games: Caroline Marchal

After an education in politics, multimedia and communication, supplemented by a late-blooming interest in games that began with the first PlayStation, Marchal joined Quantic Dream as junior game designer on Fahrenheit in 2003. Marchal is very proud of all the games she has worked on since at Quantic Dream, including …

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Top 100 Women in Games: Romana Ramzan

Growing up, games were the only constant in Ramzan’s constantly shifting life. This made a career in games an obvious choice – a choice that was cemented when Ramzan’s final university project focused on the relationship between players and games. Presenting her results at an international conference, Ramzan got her …

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Revenues down as Zynga posts annual loss

Zynga’s troubles to adapt to a mobile-led market continue, with its 2014 fiscal results showing a net loss of $226m. Of this, $129m was attributed to stock-based expenses, $7m to income tax benefit and $24m to the expense of its ongoing restructuring. Revenues came in at $690m for the year …

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Candy Crush Saga players are spending less

Spending on Candy Crush Saga is in decline. The Guardian reports that quarterly spending on the smartphone hit was in decline throughout 2014, although the game’s in-app purchases still generated $1.33bn and has almost certainly passed lifetime revenues of $3bn. However, having peaked in Q3 2013 at $551m, the game’s …

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