Starting out making Quake conversations as part of her university studies, Marsh broke into the industry with a role at Sony’s Camden Studio working as a junior game designer on PS1 games. Marsh is proud of working on big titles like Tomb Raider Anniversary and Alien: Isolation, but says she …
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LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
[Event News] Games Growth Summit Welcomes New Speakers for June Lineup
Emma Smith and Jason Avent join an expanding lineup of industry leaders bringing real-world insight …
Top 100 Women in Games: Catharina Lavers Mallet
Lavers Mallet joined the games industry after graduating business school at MIT Sloan. With previous work in enterprise software for the financial industry and strategy consulting, she had always had a side interest in theater production and working with creative teams generally. Driven by this interest, Lavers Mallet then joined …
Read More »Top 100 Women in Games: Geraldine Cross
Cross’ games career started in 2004, when she joined Blitz Games in Leamington to establish and lead their ‘People Strategy’. More than 10 years later she is still passionate about the industry and developing people. From the outset of her career, Cross was hooked by what attracts and retains most …
Read More »Top 100 Women in Games: Charu Desodt
Charu Desodt is a senior producer at Microsoft’s Lift London Studio and was recognised as a BAFTA Breakthrough Brit in 2014. Her career to date has been characterised by games that innovate and challenge industry norms. She independently created the prototype that evolved into the hit PS2 and PS3 series …
Read More »Top 100 Women in Games: Caroline Marchal
After an education in politics, multimedia and communication, supplemented by a late-blooming interest in games that began with the first PlayStation, Marchal joined Quantic Dream as junior game designer on Fahrenheit in 2003. Marchal is very proud of all the games she has worked on since at Quantic Dream, including …
Read More »Top 100 Women in Games: Romana Ramzan
Growing up, games were the only constant in Ramzan’s constantly shifting life. This made a career in games an obvious choice – a choice that was cemented when Ramzan’s final university project focused on the relationship between players and games. Presenting her results at an international conference, Ramzan got her …
Read More »‘Painful’ Assassin’s Creed: Unity development will help next year’s game
Ubisoft CEO Yves Guillemot has said that the pains experienced in building a new game engine for last year’s Assassin’s Creed: Unity will benefit this year’s instalment. Each time there’s a new transition of consoles, we try to create engines that take full advantage of the capacity of those consoles,” …
Read More »Mortal Kombat X will take more realistic approach to female form
Developer NetherRealm has said that the female characters in Mortal Kombat X will be more realistically proportioned than in previous games. "The mantra for this game has always been realism, heading towards a more realistic look," production manager Spiro Anagnostakos said, as reported by GameSpot. "So the same thing applies …
Read More »Revenues down as Zynga posts annual loss
Zynga’s troubles to adapt to a mobile-led market continue, with its 2014 fiscal results showing a net loss of $226m. Of this, $129m was attributed to stock-based expenses, $7m to income tax benefit and $24m to the expense of its ongoing restructuring. Revenues came in at $690m for the year …
Read More »Candy Crush Saga players are spending less
Spending on Candy Crush Saga is in decline. The Guardian reports that quarterly spending on the smartphone hit was in decline throughout 2014, although the game’s in-app purchases still generated $1.33bn and has almost certainly passed lifetime revenues of $3bn. However, having peaked in Q3 2013 at $551m, the game’s …
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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Allard Laban and Belia Portillo from Jackbox Games on Jackbox Party Pack 11
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Thomas Dunn on making Wobbly Life, listening to the community, and leaving room for players to make their own fun
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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