Festival running in Melbourne from April 10th to 19th
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Top 100 Women in Games: Emma Simkiss
Simkiss was responsible for building up one of the biggest games networks in the world – Xbox Live Gold – as business manager for two years, before jumping ship to Sony last October to become senior manager for PlayStation Plus. Alongside three colleagues, she also helped form the Women of …
Read More »Top 100 Women in Games: Ella Romanos
Romanos began working in games in 2008, after graduating from university. Setting up development studio Remode with fellow graduate Martin Darby, Romanos was CEO for six years, building a studio of 20 people and creating games for a range of clients. In 2014, Romanos and Darby decided to close Remode, …
Read More »Top 100 Women in Games: Carri Cunliffe
After a stint at Codeworks and becoming founder and conference director for GameHorizon, in 2011 Cunliffe became MD of events firm Secret Sauce. Known for her development of innovative and detailed events, as well as skilled management of exhibitions, product launches and dinners, Cunliffe is known for leading the way …
Read More »Top 100 Women in Games: Ali Fearnley
Fearnley cut her teeth in the games industry promoting the computer games trade show ECTS and the consumer electronics exhibition Live in the late 1990s through to the early 2000s. From there, she dipped out of the games sector for three years, heading up a team at events firm Centaur …
Read More »Top 100 Women in Games: Anna Marsh
Starting out making Quake conversations as part of her university studies, Marsh broke into the industry with a role at Sony’s Camden Studio working as a junior game designer on PS1 games. Marsh is proud of working on big titles like Tomb Raider Anniversary and Alien: Isolation, but says she …
Read More »Top 100 Women in Games: Catharina Lavers Mallet
Lavers Mallet joined the games industry after graduating business school at MIT Sloan. With previous work in enterprise software for the financial industry and strategy consulting, she had always had a side interest in theater production and working with creative teams generally. Driven by this interest, Lavers Mallet then joined …
Read More »Top 100 Women in Games: Geraldine Cross
Cross’ games career started in 2004, when she joined Blitz Games in Leamington to establish and lead their ‘People Strategy’. More than 10 years later she is still passionate about the industry and developing people. From the outset of her career, Cross was hooked by what attracts and retains most …
Read More »Top 100 Women in Games: Charu Desodt
Charu Desodt is a senior producer at Microsoft’s Lift London Studio and was recognised as a BAFTA Breakthrough Brit in 2014. Her career to date has been characterised by games that innovate and challenge industry norms. She independently created the prototype that evolved into the hit PS2 and PS3 series …
Read More »Top 100 Women in Games: Caroline Marchal
After an education in politics, multimedia and communication, supplemented by a late-blooming interest in games that began with the first PlayStation, Marchal joined Quantic Dream as junior game designer on Fahrenheit in 2003. Marchal is very proud of all the games she has worked on since at Quantic Dream, including …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

MCV/DEVELOP News, events, research and jobs from the games industry
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