The complexity of modern video games continues to alienate too many potential players, EA’s chief creative officer Richard Hilleman has said. "Our games are actually still too hard to learn," Hilleman said at the D.I.C.E. Summit in Las Vegas, as reported by GameSpot, when comedian Pete Holmes said that he’d …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
n-Space teams up with Warframe dev Digital Extremes for mysterious RPG
Work-for-hire studio hires Dragon Age director and other genre veterans for new project
Read More »Hearthstone and Destiny made $450m in 2014
Lifetime sales for Skylanders surpass 240m as Activision Blizzard posts $4.4bn in revenue for last year
Read More »INTERVIEW: Jason Yeh, head of EU eSports at Riot Games, on League of Legends’ rise to the top
With more than 27 million daily players and viewership numbers that rival national TV broadcasting, League of Legends is undeniably the biggest eSports title in the world. Jason Yeh, head of EU eSports at the title’s developer Riot Games, tells MCV how League got to the top – and how …
Read More »Assassin’s Creed: Rogue to sneak onto PC next month
Last year’s last-gen Assassin’s Creed title is, as we all expected, making its way onto PC. Assassin’s Creed: Rogue will be arrive on computers on March 10th having previously only been available on PS3 and Xbox 360. Also included in this release will be eye tracking support. The minimum specs …
Read More »Top 100 Women in Games: Kirsty Payne
26 years ago, Kirsty Payne entered the games industry with Codemasters, working alongside Richard and David Darling in the days of Spectrucm, C64 and Atari ST. In amongst a plethora of what appeared to the younger me, serious companies and business suits, the early days of the games industry were …
Read More »Destiny and Hearthstone make $850m as Skylanders becomes a $3bn franchise
Activision Blizzard has posted full year net revenue of $4.4bn thanks to the success of four key franchises. The publisher says that multiplayer shooter Destiny and card game Hearthstone between them raked in $850m over the last financial year. Bungie’s shooter now has over 16m registered players while the World …
Read More »Halo 5: Guardians multiplayer beta logs 20m matches
Halo 5: Guardians multiplayer beta participants played 20m matches over 2.5m hours, Microsoft has revealed as part of an infographic on the event. The image created by developer 343 Industries (enlarged below) states those 20m matches amounted to 290 years worth of gameplay and 181m confirmed kills. We’re thrilled with …
Read More »Pokémon World Championship boasts $2m prize pool
The Pokmon Company has announced that its 2015 Pokmon World Championships will offer $2m in prizes. Organizers have detailed locations and dates for the US Pokmon Winter Regional Championship tournaments. The US regional tourneys take place later this month at the following locations: St. Louis, MO: February 14–15 – St. …
Read More »Pokémon World Championship boasts $2m prize pool
The Pokémon Company has announced that its 2015 Pokémon World Championships will offer $2m in prizes. Organizers have detailed locations and dates for the US Pokémon Winter Regional Championship tournaments. The US regional tourneys take place later this month at the following locations: St. Louis, MO: February 14-15 – St. …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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