Hollie Bennett was still at university when she got involved with the community at gaming blog Destructoid. She was named EU Community Manager for the website, creating European-specific content. This hobby became a career in 2012 when she approached Bandai Namco about being involved in its business and by April …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Disney Interactive revenue climbs despite Disney Infinity cost increase
Revenue at Disney Interactive fell five per cent year-on-year to $384m during Q1 2015, although income climbed 36 per cent to $75m. Unit sales of Disney Infinity catalogue titles and accessories were down, while production and marketing costs associated with the brand were both up. These numbers were partially offset …
Read More »Sony shifted 6.4m PS4s in Q3
Company's financials show improvement
Read More »Big Hero 6 iOS game has a £49.99 IAP
Disney has gone big on the charges for the in-app purchases in the smartphone spin-off game for Big Hero 6. Apps Playground reports that among the game’s IAPs is an eye-watering 49.99 purchase of the in-game Prism currency. iTunes shows that other denominations are available at 0.79, 2.99, 6.99, 12.99 …
Read More »Crystal Dynamics is not making 360 version of Rise of the Tomb Raider
Rise of the Tomb Raider will be developed by Netherlands-based Nixxes Software on Xbox 360. The Xbox One edition is, of course, currently in the works at Crystal Dynamics but the latest issue ofGame Informer– as spotted byGameSpot– says Nixxes is handling the last-gen version. In the Game Informer interview, …
Read More »Find out how much UK consumers spent on games in 2014 at MCV event next week
Our widely-read annual market valuation returns next week, and will be launched at a special breakfast briefing in central London. For the last three years, MCV has drawn together a variety of data sources to present a comprehensive overview of where consumer spending on games in the UK goes – …
Read More »Top 100 Women in Games: Gina Jackson
Gina Jackson, MD of Next Gen Skill Academy, recalls her work at the forefront of the games industry’s many transformations Tell us about your career in games. How did you get started? My career has been very varied and I started by working in development on console and handheld titles, …
Read More »Zelnick on Evolve DLC: ‘Controversy, generally, is a good thing’
Take-Two chairman and CEO Strauss Zelnick has downplayed any suggestion that the criticism of Evolve’s DLC has damaged the title’s commercial prospects. You’re right, there was some controversy start-up by an online post,” he told Benchmark Company’s Mike Hickey in an investor earnings call transcribed by Seeking Alpha. And I …
Read More »A technical guide to cross-platform development
Deploying your game to as many platforms is a great way to find success, but what barriers will you face? Flowplay CTO Doug Pearson offers an in-depth guide to programming languages, toolsets and target platforms
Read More »INTERVIEW: Stewart Chisam, president of Hi-Rez Studios, on breaking into eSports with Smite
After developing the critically-acclaimed first-person shooter Tribes: Ascend, Hi-Rez Studios decided to make its move into eSports with a brand new MOBA title – Smite. Stewart Chisam tells MCV about the firm’s journey into the world of pro-gaming How did Hi-Rez get involved in competitive gaming? We made our first …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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