“A growth in subscriptions on platforms like Playstation and Xbox have contributed to overall sales in gaming"
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[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
EA follows up on #RaisetheGame pledge and it’s Positive Play Charter by supporting the Women In Games Awards 2020
"There is still work to be done, but with an open minded approach and a clear commitment to this being a priority I am optimistic about what the future holds."
Read More »“I wanted to get bits of British culture in the game that aren’t seen” – Can games help us understand what it means to be British?
We talk to the creators of Pendragon, Landlord’s Super and Everybody’s Gone to the Rapture about their take on Britain and how they engage with our biggest issues
Read More »“Empathy, Respect, & Opportunity” – Unity explains its approach to inclusivity and why it’s supporting the Women in Games Awards for 2020
Women’s group co-chair explains how its building resources for marginalized genders
Read More »UN partners with games developers with ‘Playing for the Planet Alliance’
Subway Surfers, Angry Birds 2,Golf Clash and more will all have unique activations
Read More »Bossa Studios sets out roadmap for flexible work post-pandemic
As the pandemic continues to ease in the UK, and with children set to return to schools in just a couple of weeks, minds are turning to what the future of work might look like for games industry businesses across the spectrum of the industry. To that end Bossa Studios …
Read More »Epic claims that Apple will cut off Unreal Engine from iOS ecosystem impacting all developers: “a direct attack on the ongoing viability of the Unreal Engine”
But would Apple really penalise thousands of small blameless developers?
Read More »Total War: Troy claimed 7.5m times – an epic game, on Epic Game Store, is downloaded an epic number of times
A truly Epic occurence
Read More »Eiyuden Chronicle – Suikoden spiritual successor becomes most-backed Kickstarter in Japan as it breaks $3m mark
We were excited that the classic Suikoden RPG series was getting a spiritual successor a few weeks back: Eiyuden Chronicle. But its initial success of £1m on its first day, has continued to grow and Eiyuden Chronicle is now the biggest Japanese-backed kickstarter to date and the ninth biggest title …
Read More »Unity acquires Plastic SCM developer Codice Software
Unity has decided to take charge of your next project, with the acquisition of Plastic SCM, the popular version control software (VCS) from Codice Software. Though that brings up a host of immediate questions for both Plastic SCM and Unity’s own Collaborate too. Unity explained in a blog post that …
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[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse
Fireshine Games announced today it has added Danish indie studio Fair Games and its survival-crafting title Necesse to its growing portfolio. With plans to add key long-tail support to the PC title and its millions of players, the label also confirms plans to develop Necesse for additional platforms. Necesse, originally launched in December 2019, has amassed approximately 2.5 million players and a Very Positive user rating of 93% on Steam
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[Guest post] Keep Game Concept Motion Separate from Gameplay Footage
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[Guest Post] GTA VI : The Tipping Point For A New Normal
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[Industry news] EBANX and NetEase Games Club bring local payment methods to Latin America’s booming video game market
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MCV/DEVELOP’s 30 Under 30 – 2026
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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