"...help them in this transitional period where friends might be using different hardware"
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[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
[Guest post] Video Games Aren’t the Enemy of Kids’ Mental Health, Ignoring Them Is
by Sarah Sorrell, Charity Director at Safe In Our World Video games have become an easy target in co…
Devolver Digital and Croteam “have been dating for so long that we decided to go ahead and just get married”
“Devolver has acquired Croteam...or maybe Croteam has acquired Devolver...who could really know at this point in the relationship”
Read More »Kojima Productions looks keen to widen its net as it hires for a new unannounced project
Fancy relocating to Tokyo?
Read More »Read the October issue of MCV/DEVELOP online now! Featuring Wired Productions, Skåne regional spotlight, the Women in Games Awards and more
also women of Xbox, Game Pass for indies, Fall Guys and more
Read More »Gen Z is more likely to use gaming apps than other generations, but spends less time gaming than those 25+
The 25+ age group spend nearly 20 per cent longer in their most used games, and access them 10 per cent more frequently.
Read More »Former Blizzard developers found Frost Giant Studios
“In order to build another brand-new RTS, it felt like the opportunity to do it externally was too good to pass up."
Read More »Japan accounts for almost a quarter of global mobile spend from App Store and Google Play
Mobile analyst Sensor Tower has just published a report showing that Japan continues to spend huge amounts on mobile games. Looking at the year to date (and what a year it’s been for mobile revenue) Japan accounted for 22 per cent of all global mobile game player spending from the …
Read More »2K inserts Oculus Rift adverts into NBA 2K21 just weeks after launch
2K has also added in-game billboards imploring players simply to 'VOTE'
Read More »[From the industry] Esports in the UK – new Ukie report looks into size and growth of sector
New report shows that the sector has grown at an average rate of 8.5% annually between 2016 and 2019
Read More »Disc Room developers launch sawblade-based game jam to demystify game development
"Just because a game is simple doesn’t mean it has to be boring"
Read More »-
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’s shift away from physical discs impossible to ignore.
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[Industry news] EBANX and NetEase Games Club bring local payment methods to Latin America’s booming video game market
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MCV/DEVELOP’s 30 Under 30 – 2026
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[Guest post] What Japan’s gamers can teach the rest of the games industry
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[Guest post] What Gamescom 2026 Means for Games Investment
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
Read More » -
Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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