Two former Ubisoft developers, Gabriela Salvatore and Dean Evans, have founded a new games studio in Canada.
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[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
[Guest post] Video Games Aren’t the Enemy of Kids’ Mental Health, Ignoring Them Is
by Sarah Sorrell, Charity Director at Safe In Our World Video games have become an easy target in co…
“This generation will be defined by player immersion through audio” – How audio will define the era of PlayStation 5
Many may have overlooked one of the key features being pushed by Sony for this generation: 3D Audio.
Read More »Read the July issue of MCV/DEVELOP online now! Featuring Electronic Arts, Beyond a Steel Sky, the Tonic Games Group and more
also EPOS, audio in a pandemic, Total War at 20 and Hypnospace Outlaw
Read More »VR Fitness Developer FitXR Secures $7.5 Million In Series A Venture Round Led by Hiro Capital
VR fitness company FitXR has announced that it has secured $6.3m in investment funding
Read More »Sony acquires a minority interest in Epic Games for $250 million
This investment cements an already close relationship between the two companies
Read More »97% of gamers say playing games benefits their mental health, according to survey
64 per cent said that connecting with others via online or multiplayer games had helped alleviate feelings of isolation.
Read More »Epic launches iOS app to provide live facial animation for Unreal
Capture facial animation at your desk straight into Unreal 4.25 with this new app
Read More »Microsoft introduces lockdown-friendly version of Project xCloud for developers
Microsoft has made changes to Project xCloud to accommodate developers who are still unable to return to their offices
Read More »BAFTA Games Awards Entries are now open – and include BFI Diversity Standards for the first time
BAFTA has announced that the BFI Diversity Standards will be piloted across the British Game category
Read More »Pokémon GO surpasses $3.6 Billion in lifetime revenue, and is still on the rise despite global pandemic
2019 was the game's best year to date, generating $905 million globally
Read More »-
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’s shift away from physical discs impossible to ignore.
Read More » -
[Industry news] EBANX and NetEase Games Club bring local payment methods to Latin America’s booming video game market
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MCV/DEVELOP’s 30 Under 30 – 2026
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[Guest post] What Japan’s gamers can teach the rest of the games industry
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[Guest post] What Gamescom 2026 Means for Games Investment
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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