"Personally, as an older gamer... I would welcome a return to the 12 to 15 hour game."
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[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
Industry veteran James Brooksby launches new Guildford studio, Absolutely Games
Industry veteran James Brooksby has announced the launch of a new games studio, Absolutely Games, located in Guildford.
Read More »Without Mixer is Microsoft’s entire gaming strategy weakened?
Microsoft teams up with Facebook Gaming, but how does that impact Xbox and xCloud and just who are the competition?
Read More »“With UE5, I think they’ve created what they always wanted UE4 to be.” – Gareth Martin, Coconut Lizard
“I would bet money on there being little difference for developers”
Read More »Studios distance themselves from games writer Chris Avellone following allegations
Sexual misconduct allegations appear from multiple sources on Twitter
Read More »Apple repeatedly rejects Facebook’s gaming app for App store inclusion
Apple has refused at least five iterations of Facebook Gaming, citing its rules that prohibit apps whose main purpose is to distribute casual games.
Read More »The Last of Us Part II is Sony’s fastest-selling release this generation
The Last of Us Part II is Sony's fastest-selling release this generation, just narrowly surpassing the opening week of Uncharted 4 by just over 1 per cent
Read More »EA expands cross-platform support on Switch and Steam – and EA access will launch on Steam in ‘late summer’
Last night’s EA Play Live 2020 helped make the week feel a little bit more E3.
Read More »Apple faces class action lawsuit over loot boxes
Apple is facing a class action lawsuit over its alleged "predatory business practices" with the loot boxes on its App Store.
Read More »BAFTA Young Game Designers winners announced at first-ever digital ceremony
The four winners, picked by a jury of industry experts, were revealed at the first-ever digital ceremony, hosted by Aoife Wilson.
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
The Music+Sound Awards have announced the finalists for 2026, globally celebrating the composers, sound designers and wider creative talent whose work is shaping music and sound in gaming.
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[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice
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[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse
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[Guest post] Keep Game Concept Motion Separate from Gameplay Footage
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[Guest Post] GTA VI : The Tipping Point For A New Normal
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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