Frontier Developments has at last confirmed a release date for the PC version of Elite: Dangerous. Eurogamer reports that the launch version of the game will be made available on December 16th. The game has of course been available for some time now in assorted alpha and beta forms, but …
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[Industry news] Core Keeper’s ancient Core becomes a one of a kind gaming PC, to be won for charity
More than 4 million people have played Core Keeper, and every one of them started the same way, waki…
[Industry news] Iron Gate and GUNGNIR Books Reveal Official Valheim Comic Book Series
The gods have spoken. Valheim, the Viking phenomenon that conquered the gaming world, is preparing t…
[Industry news] Black Forest Games spins out of THQ Nordic to co-found Third Signal
Third Signal, a new independent group of game development studios, today announced that Black Forest…
MCV/Develop Awards 2027: Exclusive Black Friday savings on all table packages
We’re delighted to announce that we’re preparing an exclusive Black Friday offer, giving…
[Industry news] Sasha Volkohon appointed Head of Commercial at game events GmbH
game events GmbH, the organiser of gamescom dev, has appointed Sasha Volkohon as Head of Commercial,…
Blizzard’s Morhaime speaks out against GamerGate
"It's not right," says WoW studio president during Blizzcon 2014
Read More »Morhaime uses Blizzcon speech to rally against GamerGate
The president and co-founder of Blizzard has become the highest profile games industry figure to speak out against online harassment. Mike Morhaime dedicated a part of his Blizzcon 2014 opening ceremony speech to slam GamerGaters and urge people to redouble their efforts in trying to promote a friendlier, more welcoming …
Read More »Ubisoft pulls new games from Steam worldwide
Ubisoft will not be releasing the likes of Assassin’s Creed Unity and Far Cry 4 on Steam globally. That’s according to PCGamesN, who reports that the firm pulled all of its upcoming releases from Steam worldwide last night. Earlier this week it was revealed that the publisher wouldn’t be releasing …
Read More »QA AND LOCALISATION: What’s bugging the bug testers?
As an important part of the games industry, the QA and localisation sphere is subject to the same changes that the entire sector is experiencing. For example, the shift in the ways that games are distributed these days has been a challenge for the way QA firms operate. Where before …
Read More »INSIGHT: How games marketing has been split across various media formats
Over the last two years we have seen a host of new mobile and online gaming properties enter the games and consoles ad market. As we approach the busy Christmas retail period and forthcoming launches of triple-A titles, it is a good time to reflect upon how the overall media …
Read More »COUNTDOWN TO LGC: Speaker FAQ – Rupert Loman, Gamer Network
This year’s London Games Conference on November 19th will have a number of high profile speakers from around the games industry sharing their knowledge. Ahead of the event, Gamer Network boss Rupert Loman tells MCV about the launch and growth of the EGX show and the continuing challenges created by …
Read More »Tilting Point’s hunt for indies
As the mobile publisher ramps up its publishing plans, president Dan Sherman tells us why its reaching out to indies
Read More »SingStar’s comeback: Sony’s attempt to win back the casual gamer
The once lucrative casual games market on consoles appears to have died. The glory days of five years ago, when Just Dance, Guitar Hero and Wii dominated the market is over. Those gamers have moved onto PCs and smartphones. But these products still boast huge brand awareness amongst a wide …
Read More »The rise of Hearthstone: Blizzard’s latest blockbuster
Blizzard is a developer that likes to pride itself on making some epic games. World of Warcraft, Diablo, Starcraft… the studio’s biggest IP are giants in their genres, with triple-A production values. Hearthstone, the firm’s first free-to-play foray, is different. It’s a collectible card game that doesn’t require any high-end …
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[Industry news] Core Keeper’s ancient Core becomes a one of a kind gaming PC, to be won for charity
More than 4 million people have played Core Keeper, and every one of them started the same way, waking in a dark cavern beside an ancient Core that has lain dormant for aeons. Pugstorm and Fireshine Games, the game's developer and publisher, have now worked with Scan to build that Core into a real gaming PC. It is one of a kind, and it is the prize in the Global Games Draw, a new prize draw for Into Games, a UK charity that helps young people from working class backgrounds into careers in games. Every entry raises money for that work.
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MCV/Develop Awards 2027: Exclusive Black Friday savings on all table packages
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[Guest post] Among Us on Windows: what the social deduction boom looks like from the desktop
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[Industry news] Studio Atelico Launches the First AI Engine Built to Run On-Device Inside Games
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[Industry news] TIGA responds to the Autumn Budget statement
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MCV/Develop Awards 2027: Exclusive Black Friday savings on all table packages
We’re delighted to announce that we’re preparing an exclusive Black Friday offer, giving businesses the …
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MCV/DEVELOP’s 30 Under 30 – 2026
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards

MCV/DEVELOP News, events, research and jobs from the games industry

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