Nintendo’s debut foray into what it describes as the Quality of Life sector is a sleep sensor. Such tech has already been popularised by smartphone users, but CVG reports that Nintendo’s effort will use a bedside device that uses radio frequencies to monitor sleeping patterns before sending the data to …
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[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
GungHo daily revenues reach $4.5m
Puzzles & Dragons firm also purchases major stake in US mobile game network PlayPhone
Read More »New Twitch category shines spotlight on games development
Devs can now stream as they work to show users how games are made
Read More »Sarkeesian and Colbert Report dismantle GamerGate in late-night US TV spot
Feminist Frequency creator Anita Sarkeesian appeared on satirical US political show The Colbert Report last night. Host Stephen Colbert, himself a spoof of right-leaning political TV pundits, span out several lines mocking the misogynist side of the GamerGate argument including yes, there’s a traditional gamer lifestyle, God ordained that there …
Read More »Xbox Entertainment Studios officially closes
Final departures see the end of Microsoft division dedicated to original programming
Read More »MARGIN MAKERS: Guide to Fitness
Rhythm and fitness games continue to be great crowd-pleasers, with a variety of accessible titles on offer to those looking to keep moving. MCVgets down to the beat. The fitness games market is fittingly in good shape. Wii Fit and Wii Fit Plus are the 22nd and 23rd best-selling games …
Read More »Capcom sales, profits decline in midst of major release drought
Sales and profits at Capcom dipped sharply during the last quarter, with a lack of major releases contributing to the negative results. The company posted revenues of $239.8m, a year-on-year decline of 51.3 per cent—while profits were down 39.9 per cent, coming in at $27.8m. Capcom saw revenues and profits …
Read More »Take-Two reports $41.1m loss but beats Q2 expectations
Take-Two has once again beaten its quarterly predictions, and has revised its estimations for the fiscal year. The publisher’s revenue (GAAP) was $126.3m, a decline of 15 per cent compared to the same period last year. The firm’s net losses narrowed to $41.1m. In terms of non-GAAP, revenue grew to …
Read More »GungHo boasting $4.5m in daily revenue this year
Japanese video game company Gungho Online Entertainment has brought in around $4.5m in revenue per day during the first nine months of 2014. Gamasutra reports on the astounding figure, adding that the firm has made $1.22bn in revenue and $680m in operating profits this year as well. Revenue is still …
Read More »Humble Bundle organizers have ported over 100 games to Linux
Humble Bundle’s in-house port team has ported more than 100 games to the Linux platform, the company announced today. A new post on the Humble Bundle Blog explains that the porting of PC titles to other platforms like Linux, Mac and Android has played a big part in the success …
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
The Music+Sound Awards have announced the finalists for 2026, globally celebrating the composers, sound designers and wider creative talent whose work is shaping music and sound in gaming.
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[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice
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[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse
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[Guest post] Keep Game Concept Motion Separate from Gameplay Footage
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[Guest Post] GTA VI : The Tipping Point For A New Normal
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

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