No new ways of managing store-based purchases yet in this preview version of the app
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[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
[Guest post] Video Games Aren’t the Enemy of Kids’ Mental Health, Ignoring Them Is
by Sarah Sorrell, Charity Director at Safe In Our World Video games have become an easy target in co…
Game Dev Career Days to Take Place June 10 and 11
MCV/DEVELOP partners with the game industry's premier online career fair
Read More »“Music can be a very lonely and isolating experience, but that doesn’t mean the creative process needs to exist in a vacuum” – Jason Graves on composing for video games
This month, we explore the musical universe of Jason Graves
Read More »Analyst predicts that Grand Theft Auto 6 will release in 2023, though marketing boost could be a sign of future sports titles
“We are not sure how much we should be reading into this shift"
Read More »League of Legends to introduce in-game ads during esports broadcasts
"Our aspiration is to create an environment that exudes the energy found in traditional sports, and we’ll continue to work towards that goal."
Read More »BlizzCon 2020 is cancelled
"Ultimately, after considering our options, we’ve come to the very difficult decision to not have BlizzCon this year"
Read More »Italian government match funds €4m of game prototypes as part of post-COVID measures
First Playable Fund supported by Italian Interactive Digital Entertainment Association (IIDEA)
Read More »Tencent buys 20 per cent of Japan’s Marvelous Inc – while Platinum Games spells out its Tencent arrangement
Marvelous has a solid lineup of titles which are very much aimed at its local market.
Read More »US games sales hit record high in April with 73 per cent year on year lift
“I've been working with video game sales data for over 15 years now and April is, by far, the wildest month I think I've ever seen.”
Read More »Promod Esports launched by former ESL UK COO Rob Black
Former ESL UK COO Rob Black has announced the launch of new turnkey esports solutions agency, Promod Esports.
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[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’s shift away from physical discs impossible to ignore.
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[Industry news] EBANX and NetEase Games Club bring local payment methods to Latin America’s booming video game market
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MCV/DEVELOP’s 30 Under 30 – 2026
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[Guest post] What Japan’s gamers can teach the rest of the games industry
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[Guest post] What Gamescom 2026 Means for Games Investment
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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