Veterangames developer John Romero has said clones of popular indie hits are hindering the rise of new genres that could expand the games industry. Using one of his personal favourites – smash hit construction title Minecraft – as an example, the id Software co-founder and designer of Doom said copycats …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
MCV @ GAMESCOM: Ubisoft vows to improve its PC games
Assassin’s Creed publisher Ubisoft says it is making strides in its attempts to win over dissatisfied PC gamers. The firm has come under fire from PC fans in the past for its DRM system and for releasing PC SKUs of games long after their console counterparts. But European bossAlain Corre …
Read More »MCV @ GAMESCOM: ‘Players didn’t understand Destiny until they played the beta,’ says Bungie
Gamerscould not grasp what MMO FPS title Destiny was about prior to its beta. That’s according to the title’s director of production, Jonty Barnes, who told MCV @ Gamescom that this was due to the sheer volumeof content – while players were familiar with individual aspects of the game, as …
Read More »PC version of PES 2015 not the same as PS4 and Xbox One
It sounds as if the PC version of PES 2015 won’t be the same beast as the PS4 and Xbox One game. PC users: same modes and gameplay as PS4/Xbox One. Better visuals than PS3/Xbox 360. A hybrid really,” PES European brand manager Adam Bhatti said on Twitter. Focus was …
Read More »MCV @ GAMESCOM PREVIEW: Dead Island 2
TheCity of Angels becomes the City of the Dead in the next game in Deep Silver’s open-world zombie-bashing RPG series, Dead Island. Dead Island 2 will continue the main storyline told in Dead Island, follow-up Dead Island: Riptide and cartoony spin-off sequel Escape Dead Island (set for release in November). …
Read More »MCV @ GAMESCOM: PS4 goes beyond the core as sales fly past 10 million
TheCEO of PlayStation says the console games industry must go beyond the core gamer if it wants to see the sort of numbers reached by PS2 and Wii again. Speaking to MCV @ Gamescom after the reveal that PS4 sales had shot past 10m units in nine months, Andrew House …
Read More »So we’ll see The Last Guardian at TGS, right?
The Last Guardian was no-where to be seen at Gamescom this week. So a showing at The Tokyo Game Show next month is a given, surely? Nope. Of course not. Sony’s been looking for the right time” to re-announce the missing in action PS3/PS4/PS5 game for very nearly a year …
Read More »Ubisoft assures fans over Assassin’s Creed: Unity microtransactions
The ability to pay cash for upgrades and unlocks in Assassin’s Creed: Unity will not alter the core experience, Ubisoft has vowed. The full extent of the game’s microtransactions has not yet been revealed, but OXM reports that players will be able to pay real money to ‘hack’ items and …
Read More »Phil Spencer: Frame rate more important than resolution
'1080p isn't some mythical, perfect resolution,' says Xbox boss
Read More »MCV @ GAMESCOM INSIGHT: Graphine on its new Granite SDK
Aljosha Demeulemeester, CEO of middleware specialists Graphine Software, tells MCV @ Gamescom about the firm’s new Granite SDK. What have you brought to Gamescom this year? We’re showing off thelatest iteration (2.3) ofthe Granite SDK: our fine- grained texture streaming and texture compression middleware that allows our partners to use …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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