Sony has released a new video of the Vita version of Minecraft in action. The Vita version of the world-conquering indie title will be a cross-buy title in conjunction with the existing PS3 release. A small fee will be required to step up to the PS4 version. Xbox 360 owners …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Ikaruga creator working on new PS4 shooter
The man behind cult Treasure shooter Ikaruga has said he’s currently developing a new PS4 shooter called Ubusana. Siliconera reports that little is known about Hiroshi Iuchi’s game beyond the fact that it will be a digital release and could go multi-platform at some stage. Its release could be some …
Read More »Sony says that it doesn’t feel the need to pay for exclusivity
Do we feel the need to go out and buy outright exclusivity? Probably not.” That’s the assessment of PlayStation Europe boss Jim Ryan who has told CVG that the combination of Sony’s own first party developer network and PS4’s market-leading position are strong enough propositions as it is. I think …
Read More »2K launches Hearthstone-like WWE Supercard
While still in the midst of trying to crack the video-on-demand market, WWE is now trying its hand at the online card battling scene. 2K has revealed WWE Supercard, a free-to-play digital card game for iOS and Android featuring around 400 wrestlers and managers both past and present. Frequent updates …
Read More »Yokai Watch 2 remains top of Japanese charts despite slew of new releases
Yokai Watch 2 has remained at the top of the weekly Japanese software charts, despite five new entries in the Top Ten, according to the latest sales data from Famitsu. The highly successful 3DS title, which is available in ‘Ganso’ and ‘Honke’ editions, has now sold over two million units …
Read More »Sonic Boom duo receive European release date
Sega has confirmed the European release dates for Sonic’s upcoming Wii U and 3DS outings. Both Sonic Boom: Rise of Lyric for Wii U and Sonic Boom: Shattered Crystal for 3DS will be released on November 21st. The former is being developed LA studio Big Red Button while Sanzaru Games …
Read More »Ubisoft explains PS3 no-show for The Crew
The fact that PS3 is built in a very different way to PS4 and Xbox One is the reason for The Crew skipping Sony’s last-gen console. "The Crew was originally built for the new generation of consoles, so when we made the decision to port it to the previous generation, …
Read More »All PS4 DualShock 4 games will be compatible with SharePlay
SharePlay will be compatible with all DualShcok 4 PS4 titles and does not require special coding from developers. The function, arriving as part of an upcoming PS4 update, allows players to have their friends take control of their game over the internet using PSN’s new streaming technology. Think of it …
Read More »Spencer: I don’t want the Rare brand to mean Kinect Sports
Xbox boss Phil Spencer has once again reiterated Microsoft’s desire to ensure that Rare isn’t left languishing in a post-Kinect haze. Having made its names with a string of hit titles during Nintendo’s console heyday, in recent times the now Microsoft owned studio has effectively been tasked with stewarding the …
Read More »The creative process behind Media Molecule’s big ideas
Develop speaks to the developer’s studio director Siobhan Reddy about the creative process behind LittleBigPlanet and Tearaway
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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