Hideo Kojima has show off nearly 20 minutes of in-game Metal Gear Solid 5: The Phantom pain gameplay. Although it’s the same mission that was shown off at E3, it’s approached in a completely different way – including strategic horse shitting. Also note how due to the fact that the …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Six steps to making a successful simulation game
Using the Train Simulator series as a case study, Dovetail’s Rob O’Farrell details how to make a simulator
Read More »‘Frame rate is more important than resolution’, says Xbox boss Spencer
The boss of Xbox has argued that people shouldn’t get too hung up on game resolutions. Although this is of course no surprise coming from a platform holder whose flagship machine has struggled to hit 1080p, Phil Spencer rightly told CVG that a smooth and stable frame rate is far …
Read More »GAME shares surge following 30% sales jump
Markets may regard retail flotations as a risk, but GAME’s early success on the stock exchange prove that they can prove very successful GAME Digital has reported a sales increase of 30 per cent for the year ending July 26th, which includes the period following its flotation in June. Throughout …
Read More »The second MCV @ Gamescom magazine available now for free
Our second daily Gamescom magazine hits the show floor today, but you can read it right now in your browser or on your iPad for free. MCV @ Gamescom issue 2 features an interview with Sony boss Andrew House, who discusses the future potential of PS4 now it has sailed …
Read More »Might and Magic Heroes VII heading to PC next year
Might and Magic Heroes VII is in the works for a 2015 release, Ubisoft has announced. The latest installment in the long-running turn-based strategy franchise will launch on Windows PC sometime next year, and is in development at Limbic Entertainment. Might and Magic Heroes VII will have players down exploring …
Read More »Street Fighter Monopoly Collector’s Edition arrives
A new special edition Street Fighter-themed Monopoly set is available now from retailer Funstock. The Street Fighter Monopoly Board Game – Official Collector’s Limited Edition is in stock and available to order now from the UK games store for 29.99. This isn’t the first Monopoly board to bear the Street …
Read More »Payday developer Overkill working on new Walking Dead game
A new Walking Dead game is in development by Payday studio Overkill, franchise creator Robert Kirkman has announced. Kirkman published an announcement post on the Payday 2 Steam community page, expressing his excitement over the collaboration. "I’m a huge fan of what Overkill and Starbreeze have been able to do …
Read More »Metal Gear Solid V is coming to PC
Metal Gear Solid V: Ground Zeroes and The Phantom Pain are headed to Steam. Series creator Hideo Kojima revealed this at a Metal Gear Solid V: The Phantom Pain Gamescom preview event in Cologne hosted by Spike TV’s Geoff Keighley. This is fairly big news for PC Metal Gear fans. …
Read More »MCV @ GAMESCOM INSIGHT: Pole to Win’s Matthew Finitz on automation in QA
Is automation the solution to all QA challenges? Matthew Finitz, Pole to Win’s director of quality engineering discusses There’sa buzzword I’ve heard more in the industry lately and it makes me smile and frown at the same time. During my conversations with several QA managers, I keep hearing ‘test automation’. …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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