What matters: the microphone, the new triggers plus the big implications of moving the light bar
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[Industry news] Sasha Volkohon appointed Head of Commercial at game events GmbH
game events GmbH, the organiser of gamescom dev, has appointed Sasha Volkohon as Head of Commercial,…
[Event News] VIVA! Games Marketing #4 brings the games industry’s marketing leaders together in London this November
The games marketing community will come together in London on Wednesday 18th November for VIVA! Game…
[Industry news] TIGA responds to the Autumn Budget statement
This is a press release posted alongside our usual editorial content. TIGA, the trade association re…
[Industry news] Rocky Horror Show Steps into Roblox
Pop culture meets code as Rocky Horror Show enters the world of Roblox. Digital culture platform Coo…
[Industry news] Russ Harding joins Rhino Rock Studios as Partner and Director
Rhino Rock Studios has announced that games and interactive entertainment veteran Russ Harding has j…
Industry mental health charity Safe In Our World launches new resources to aid with COVID-19 stress and isolation
Industry mental health charity Safe In Our World launches new resources to aid with COVID-19 stress and isolation
Read More »Electronic Arts pledges up to $2m in COVID-19 support
EA has pledged up to $2 million in order to support global Coronavirus relief efforts
Read More »SteelSeries acquires 3D sound company Nahimic
"We're looking forward to bringing cutting-edge audio software technology to gamers everywhere"
Read More »US retailer GameStop forced to close in US state despite claiming it is an ‘essential business’
Management told employees to "wear gloves or even tape plastic bags over their hands"
Read More »TIGA reveals new games industry guide on ‘COVID-19 employment law implications’
The guide has chapters on sick pay, the Coronavirus Job Retention Scheme, time off for dependents, home working, and off-payroll working rules
Read More »Government and video games industry join forces to stop coronavirus spread
Government partners with leading UK video games companies to help get essential health messaging into more UK homes
Read More »Ukie partners with charity CALM to ‘highlight the mental health benefits of bringing people together’ during COVID-19 pandemic
"Gaming can be an incredible force for good, especially during these unprecedented times of quarantine and isolation"
Read More »ESA confirms dates for E3 2021
Expect a "reimagined" event
Read More »Sony says it will do ‘all we can’ to support the individuals on the frontlines of battling COVID-19
"Sony extends its condolences to the families of those who have passed away as a result of the COVID-19 crisis"
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[Guest post] Among Us on Windows: what the social deduction boom looks like from the desktop
Social deduction has always been a party-room genre first and a software genre second. Werewolf and Mafia needed a table, a moderator and a group willing to lie to each other for an hour. The digital versions that stuck tend to keep that structure intact and add the one thing tabletop versions can't: anonymity, plus a reason to move around.
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[Industry news] Studio Atelico Launches the First AI Engine Built to Run On-Device Inside Games
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[Industry news] TIGA responds to the Autumn Budget statement
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[Industry news] EFAN.gg Launches Public Beta
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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