"We want to put the health of our team first & take every precaution to avoid risk"
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[Industry news] TIGA responds to the Autumn Budget statement
This is a press release posted alongside our usual editorial content. TIGA, the trade association re…
[Industry news] Rocky Horror Show Steps into Roblox
Pop culture meets code as Rocky Horror Show enters the world of Roblox. Digital culture platform Coo…
[Industry news] Russ Harding joins Rhino Rock Studios as Partner and Director
Rhino Rock Studios has announced that games and interactive entertainment veteran Russ Harding has j…
[Industry news] EFAN.gg Launches Public Beta
eFAN, a new social platform built exclusively for the global video game community, today officially …
[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
OnBuy.com is revolutionising the global marketplace industry
This article was created in association with OnBuy.com
Read More »Aardvark Swift spotlight: Accessibility in games
This article was created in association with Aardvark Swift.
Read More »The National Videogame Museum launches new video game preservation network
"We need to be able to learn about video games"
Read More »TIGA reveals safeguarding principles for companies to ‘demonstrate a real commitment to their players’ wellbeing’
"Companies that follow them will show that they are serious about their players’ wellbeing"
Read More »Kojima Productions appoints Jay Boor as new global head of marketing
"I’m very happy to have Jay back on board with the team at such an exciting time"
Read More »Facebook acquires Sanzaru Games
"Sanzaru will continue to make amazing VR game experiences for gamers around the world"
Read More »Boxed specialist gets serious about digital – Why Sold Out’s biggest PAX Line-up is just a hint of things to come as part of Enad Global 7 group
“We want a more robust way of dealing with digital, in the same way that we know boxed already.”
Read More »Capcom and Square Enix revise PAX East plans
"This difficult decision was based on our desire to prevent any potential spread of the virus and to prioritize the health and safety of our team and our fans"
Read More »Next week’s MCV/DEVELOP Awards will be hosted by ex-industry standup comedian: Imran Yusuf!
"MCV was the trade paper that helped me land my break in the games industry"
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[Industry news] Studio Atelico Launches the First AI Engine Built to Run On-Device Inside Games
Studio Atelico, the independent game studio building AI-native games and the technology behind them, today opened Early Access to the Atelico AI Engine, the first AI engine purpose-built to power AI-driven gameplay.
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[Industry news] TIGA responds to the Autumn Budget statement
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[Industry news] EFAN.gg Launches Public Beta
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
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[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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