"It’s time to step up and be a gamechanger"
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[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
2K’s Kelley Gilmore on Cloud Chamber, working on a new Bioshock title, and being the first female studio head in 2K history
"I’m really honoured to have the opportunity to build this new team and deliver the next offering in one of the greatest game franchises ever created."
Read More »Niantic partners with Qualcomm Technologies for a ‘multi-year joint collaboration’ on AR hardware, software, and cloud-components
"We’re looking forward to helping move the entire AR industry forward as we work together"
Read More »Chucklefish apologises for ‘insensitive’ casting decisions that didn’t acknowledge the ‘systemic problem of representation in the industry’
"We sincerely apologise for the harm we have caused"
Read More »Adobe acquires Oculus’ 3D sculpting tool, Medium
"We’re excited to share that Medium is joining the Adobe family"
Read More »Call of Duty: Mobile generates $87m in player spending in its first two months
"Call of Duty: Mobile continues to represent one of the most successful examples of translating a major console and PC property to mobile"
Read More »Retailer GAME launches UK’s first console hire purchase scheme, Xbox All Access
"It’s the most affordable way to buy a console and play all the latest games"
Read More »Epic opens up in-game purchases on Epic Games Store for developers and publishers
"Developers who use their choice of purchase and payment services in-game do not have to share any revenue on those transactions."
Read More »Riot establishes new publishing venture, Riot Forge, to work with third-party devs for new League of Legends IPs
"We are really excited to work together to bring the LoL IP to new game experiences"
Read More »Interactive Futures returns in January 2020
"Last year’s event provided an excellent opportunity to showcase the world-class talent we have in the region"
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
The Music+Sound Awards have announced the finalists for 2026, globally celebrating the composers, sound designers and wider creative talent whose work is shaping music and sound in gaming.
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[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice
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[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse
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[Guest post] Keep Game Concept Motion Separate from Gameplay Footage
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[Guest Post] GTA VI : The Tipping Point For A New Normal
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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