Catalogue retailer Argos posted its best Christmas results in a decade with the help of video games. The retailer called out gaming – in particular Xbox One and PS4 – for helping it increase like-for-like sales by 3.6 per cent. Sales of tablets and white goods also improved significantly. The …
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[Industry news] EFAN.gg Launches Public Beta
eFAN, a new social platform built exclusively for the global video game community, today officially …
[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
‘CES can offer game giants an audience that E3 cannot’
The biggest names in games are returning to CES to show off products to the ‘entire tech ecosystem,’ says the event’s organisers. The Consumer Electronics Show used to be a home for the games industry before the launch of E3 in 1995. But this year saw more video game companies …
Read More »Retailers unfazed by empty release schedule
UK game stores have played down concerns over a quiet start to 2014. The first six weeks of 2014 is notable for a significant lack of titles, prompting worries that the good momentum from the end of last year could slow. However, buyers at top UK stores have told MCV …
Read More »EA says Titanfall won’t repeat Battlefield 4’s online stutters
The extreme problems that have dogged Battlefield 4 unavoidably cast a shadow over EA’s upcoming online-only title Titanfall. EA Games Label executive VP Patrick Sderlund, however, has defiantly downplayed the recent tech problems and insisted that the unique set of circumstances that troubled DICE’s shooter will not do the same …
Read More »UKIE launches new training programme for developers
Series of courses kicks off with Digital Marketing for Games
Read More »$308m loss for EA in Q3
EA has reported a $308m GAAP net loss for the quarter ending December 31st – a big decline on the $45m loss reported in the same quarter last year. Revenue fell $112m to $808m. Digital revenue climbed from $321, to $410m but packaged goods revenue fell from $568m to $370m. …
Read More »Iwata takes 50% pay cut after 30% profit dip; Wind Waker HD and Mario World sell 1m+ units
Nintendo president Saturo Iwata is to take a 50 per cent cut in wages following the company’s predicted net loss in its latest set of financials. The dock in wages will last for five months and is being pitched as a compensation of the company’s recent poor performance. Other board …
Read More »World of Warcraft hits 100m accounts
World of Warcraft players have registered more than 100m individual accounts over the game’s lifetime, Blizzard has announced. In an infographic posted on Battle.net, the publisher covered a variety of milestones for the near-decade old MMO. The 100m accounts figure covers players in 244 countries, and notably includes trial account …
Read More »India internet speeds lowest in Asia-Pacific, broadband penetration at 3%
As gaming moves rapidly towards digital distribution and online platforms, the availability of high-speed internet has become essential, but a new report suggests India’s broadband infrastructure hasn’t been able to keep pace with the rest of the region. Akamai’s latest ‘State of the Internet’ report has found India in tenth …
Read More »CEO Rod Humble departs Linden Labs
Industry vet to form his own startup company
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[Industry news] EFAN.gg Launches Public Beta
eFAN, a new social platform built exclusively for the global video game community, today officially announced the launch of its Public Beta. Gamers from around the globe can now access the platform, create profiles, follow their favorite games, and directly participate in shaping the network’s final features ahead of its full release.
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
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[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice
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[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse
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[Guest post] Keep Game Concept Motion Separate from Gameplay Footage
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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![dfgdgdg [Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse](https://mcvuk.com/wp-content/uploads/dfgdgdg-110x75.png)
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![Screenshot 2026 07 28 120612 [Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026](https://mcvuk.com/wp-content/uploads/Screenshot-2026-07-28-120612-110x75.jpg)
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