And then the industry realised that there’s a ton of money to be made by releasing unfinished games. The colossal success of DayZ, Rust and many others on Steam Early Access has caught the attention of traditional publishing, with Ubisoft announcing plans to release Ghost Recon Online on the service. …
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[Industry news] TIGA responds to the Autumn Budget statement
This is a press release posted alongside our usual editorial content. TIGA, the trade association re…
[Industry news] Rocky Horror Show Steps into Roblox
Pop culture meets code as Rocky Horror Show enters the world of Roblox. Digital culture platform Coo…
[Industry news] Russ Harding joins Rhino Rock Studios as Partner and Director
Rhino Rock Studios has announced that games and interactive entertainment veteran Russ Harding has j…
[Industry news] EFAN.gg Launches Public Beta
eFAN, a new social platform built exclusively for the global video game community, today officially …
[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
Taking SimCity offline took over six months
Single-player mode still in alpha phase as studio continues rewriting code
Read More »GAME sales up 90% over Christmas
Like-for-like sales at the UK’s leading video games retailer GAME grew 90 per cent year-on-year for the six weeks ending January 4th. Total sales jumped 83 per cent with online sales rocketing by 213 per cent. This strong overall performance for our second peak trading period was driven by our …
Read More »Maxis details the colossal job involved in taking SimCity offline
It has taken over half a year to successfully take SimCity offline, Maxis has claimed. The studio on Monday confirmed plans to finally introduce an offline mode to the game. Much of the reaction to the news in the games press focused on previous claims from the studio that such …
Read More »Kontagent scores $5m equity investment
Analytics firm gets capital injection fresh from merger with monetisation company PlayHaven
Read More »Final Fantasy Tactics creator turns to Kickstarter
Project already due out on iOS, Android gets $178k for PC and Windows Tablet port
Read More »Majesco reports significant decline in annual revenue
Publisher Majesco Entertainment has absorbed major revenue drops from both Q4 and full year periods in its fiscal 2013. The company’s latest financial report reveals Q4 2013 revenue reached just $10.1m, down significantly from Q4 2012’s $26.6m. Majesco’s operating loss also rose to $4.5m, versus $3m during the same period …
Read More »World of Warcraft designer joins League of Legends team
Former World of Warcraft lead systems designer Greg Street has accepted a lead position at League of Legends developer Riot Games. Polygon reports on Street’s updated LinkedIn profile, which lists his current job as lead game designer at Riot. Street’s Facebook page further reveals that he’s been with Riot since …
Read More »Double Fine repackages Broken Age as Season Pass offering
Double Fine has decided to forego an Early Access release of its adventure game Broken Age, instead electing to move forward with the Season Pass method for the title. The studio revealed to Kickstarter backers that it has decided to shift the point and click title into a two-act Season …
Read More »Majesco drops Zumba licence on poor 2013 earnings
Publisher issues no fiscal guidance for 2014 due to 'industry turmoil'
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[Industry news] Studio Atelico Launches the First AI Engine Built to Run On-Device Inside Games
Studio Atelico, the independent game studio building AI-native games and the technology behind them, today opened Early Access to the Atelico AI Engine, the first AI engine purpose-built to power AI-driven gameplay.
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[Industry news] TIGA responds to the Autumn Budget statement
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[Industry news] EFAN.gg Launches Public Beta
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
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[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

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