"The content was not the problem. It was the fact that it was not about the game in question"
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[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
“It’s a hard time to fight for eyeballs” – Night School Studio’s Sean Krankel on finding long-term success for Afterparty
As part of an upcoming retrospective on Oxenfree, MCV spoke to Night School Studio's Sean Krankel about the studio, Oxenfree and their latest title, Afterparty.
Read More »Unity Technologies acquires French virtual architecture company, Obvioos
"We're extremely excited about what's to come"
Read More »Blizzard CEO apologises for controversial Hearthstone ban but stops short at reversing its decision
"Blizzard had the opportunity to bring the world together in a tough Hearthstone esports moment a month ago, and we did not"
Read More »The Outer Worlds doesn’t have a colour-blind mode because Obsidian designed it ‘to be playable without colour information’
"Colour information is redundant with other indicators"
Read More »Here’s when The Witcher’s live-action TV show debuts on Netflix
"An epic tale of fate and family" launches next month
Read More »Ubisoft’s delayed triple-A games will now be released on current- and next-gen consoles
"They will take full advantage of all the new features that are coming with the machines"
Read More »Pokemon Go surpasses $3bn in lifetime gross revenue
"This year’s sales have been spurred on by updates of Team Rocket"
Read More »Zenimax must refund unhappy Fallout 76 players says the Australian Competition & Consumer Commission
Players who were denied refunds between November 24th, 2018 and June 1st, 2019 can now apply again
Read More »One million players now subscribe to PlayStation Now
"This is a great step," Sony said "through this renewal, we are aiming to assess the potential of cloud gaming services."
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
The Music+Sound Awards have announced the finalists for 2026, globally celebrating the composers, sound designers and wider creative talent whose work is shaping music and sound in gaming.
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[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice
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[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse
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[Guest post] Keep Game Concept Motion Separate from Gameplay Footage
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[Guest Post] GTA VI : The Tipping Point For A New Normal
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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