"We've been listening to a lot of feedback from game developers about better tools and channels"
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[Industry news] TIGA responds to the Autumn Budget statement
This is a press release posted alongside our usual editorial content. TIGA, the trade association re…
[Industry news] Rocky Horror Show Steps into Roblox
Pop culture meets code as Rocky Horror Show enters the world of Roblox. Digital culture platform Coo…
[Industry news] Russ Harding joins Rhino Rock Studios as Partner and Director
Rhino Rock Studios has announced that games and interactive entertainment veteran Russ Harding has j…
[Industry news] EFAN.gg Launches Public Beta
eFAN, a new social platform built exclusively for the global video game community, today officially …
[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
Sledgehammer opens new studio in Melbourne, Australia
"You’re looking at the first official hire at Sledgehammer Games Melbourne!"
Read More »Game Revolution and PlayStation LifeStyle parent company Mandatory ‘fires’ freelancers for chasing late pay
"They said in order to stay employed with them I had to write 80 articles a month"
Read More »Ukie hopes its new diversity census will be the ‘most detailed analysis on the diversity of the industry’s workforce ever conducted’
"The anonymised data will then be aggregated and used to form a high level analysis of the make-up of the UK games industry"
Read More »PEGI defends decision to rate NBA 2K20 as PEGI 3 despite a teaser trailer depicting slot machines
"We are very aware that it may get too close for comfort for some people"
Read More »Annapurna resolves over $200m in debt and avoids bankruptcy
"We are as committed as ever to this company and are in full support of our future"
Read More »Starbreeze turns to Stockholm District Court to request a further reconstruction period
The plan states Starbreeze will "focus on its core business of internal game development"
Read More »Crash Team Racing tops slow August charts
Switch software sales represented 40.8 per cent of the UK market’s revenue in August, versus 20.5 per cent for the Xbox One and 34.9 per cent for the PS4
Read More »Nintendo partners with Digital Schoolhouse to help deliver ‘play-based learning’ to thousands of learners
"Through this collaborative partnership we aim to reach more teachers and pupils than ever before"
Read More »Green Man Gaming on the ‘rewards of performance marketing’ in a ‘crowded industry’
"Performance marketing is all about growing a business profitably"
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[Industry news] Studio Atelico Launches the First AI Engine Built to Run On-Device Inside Games
Studio Atelico, the independent game studio building AI-native games and the technology behind them, today opened Early Access to the Atelico AI Engine, the first AI engine purpose-built to power AI-driven gameplay.
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[Industry news] TIGA responds to the Autumn Budget statement
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[Industry news] EFAN.gg Launches Public Beta
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
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[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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