References to drugs are thought to have been scrubbed from the game
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[Industry news] TIGA responds to the Autumn Budget statement
This is a press release posted alongside our usual editorial content. TIGA, the trade association re…
[Industry news] Rocky Horror Show Steps into Roblox
Pop culture meets code as Rocky Horror Show enters the world of Roblox. Digital culture platform Coo…
[Industry news] Russ Harding joins Rhino Rock Studios as Partner and Director
Rhino Rock Studios has announced that games and interactive entertainment veteran Russ Harding has j…
[Industry news] EFAN.gg Launches Public Beta
eFAN, a new social platform built exclusively for the global video game community, today officially …
[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
Apple delays new rules on tracking and advertising in apps for children
"We aren’t backing off on this important issue, but we are working to help developers get there"
Read More »AR app Clean A/R wins top prize in the Unity for Humanity 2019 Challenge
"We’ve found that the tools can create serious impact, opening people’s hearts and minds"
Read More »Sega cuts content from Yakuza remasters: ‘The perception of the LGBTQ community was different to how it is nowadays’
Sega is remastering Yakuza 3, 4 and 5, with the first title having launched at gamescom, but not all of the content made the cut, series producer Daisuke Sato tells MCV
Read More »Ubisoft praises ‘fantastic freedom’ from Vivendi and wants to invest in new IPs
Alain Corre, Ubisoft’s EMEA executive director, tells MCV@gamescom about the firm’s ambitions, with a particular focus on family-friendly new IPs, and the lessons the publisher has learnt from Starlink’s overambitious launch
Read More »Bandai Namco’s Hoerdt on how Epic Games Store and subscription models are potential ‘threats’
Bandai Namco’s Hervé Hoerdt, SVP of marketing, digital and content for Europe, tells MCV@gamescom about the rise of new ways to engage with content and the threats it could represent, while embracing what streaming can bring to the table
Read More »Read the second issue of MCV@gamescom 2019, featuring Xbox, CD Projekt Red, Gearbox
It's time to catch up with the gamescom news you missed
Read More »Voidpoint and 3D Realms apologise for offensive comments by dev team
Studio will patch out unacceptable language in-game, too
Read More »Good Shepherd: ‘The reality is that a lot of investors don’t understand games’
Good Shepherd’s marketing director, Vernon Vrolijk, talks to MCV@gamescom about the firm’s ambition of being a mediator between investors and developers, in a world where the rise in games talent has not necessarily been followed by an explosion in investment
Read More »GameStop lays off 120 staff, including a number of Game Informer’s editorial team
“While these changes are difficult, they were necessary"
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[Industry news] TIGA responds to the Autumn Budget statement
This is a press release posted alongside our usual editorial content. TIGA, the trade association …
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[Industry news] EFAN.gg Launches Public Beta
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
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[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice
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[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

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