"Anno 1800 has been an incredible journey for Ubisoft Blue Byte"
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[Industry news] TIGA responds to the Autumn Budget statement
This is a press release posted alongside our usual editorial content. TIGA, the trade association re…
[Industry news] Rocky Horror Show Steps into Roblox
Pop culture meets code as Rocky Horror Show enters the world of Roblox. Digital culture platform Coo…
[Industry news] Russ Harding joins Rhino Rock Studios as Partner and Director
Rhino Rock Studios has announced that games and interactive entertainment veteran Russ Harding has j…
[Industry news] EFAN.gg Launches Public Beta
eFAN, a new social platform built exclusively for the global video game community, today officially …
[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
AbleGamers to launch a new scheme that champions Accessible Player Experience in triple-A studios
"Once we embed champions, accessibility becomes a really cheap thing to add"
Read More »VR game Sea Hero Quest is helping neuroscientists learn out more about dementia
"The data set that Sea Hero Quest generates is truly unprecedented"
Read More »Riot attempts to block sex discrimination legal action by referencing ‘arbitration clauses’ in employment contracts
"The company's words were no more than lip service," says the plaintiffs' lawyer
Read More »Focus Home Interactive’s 2018-19 Q4 sees revenue jump by 134% YoY
"This fourth quarter underlines a remarkable year"
Read More »Days Gone beats Mortal Kombat 11 to No.1
Days Gone is the biggest launch of the year so far – but sales are a bit disappointing compared to Sony’s usual standards
Read More »BioWare believes Anthem ‘will be great’ but ‘getting there will take a lot of hard work’
"There is a long way to go before Anthem becomes the game we all want it to be"
Read More »VR studio Maze Theory secures government grant to develop first Peaky Blinders VR game
Players get "the opportunity to immerse themselves in the world in such a total way"
Read More »UK government invests £33m in ‘immersive tech’, includes Peaky Blinders and Wallace & Gromit projects
"This backing will give our home-grown talent the opportunity to lead the way"
Read More »Codemasters opens new office for its Birmingham studio
"Creativity is at the heart of every decision we make"
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[Industry news] Studio Atelico Launches the First AI Engine Built to Run On-Device Inside Games
Studio Atelico, the independent game studio building AI-native games and the technology behind them, today opened Early Access to the Atelico AI Engine, the first AI engine purpose-built to power AI-driven gameplay.
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[Industry news] TIGA responds to the Autumn Budget statement
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[Industry news] EFAN.gg Launches Public Beta
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
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[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

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