2K Games has dated the next DLC offering for Gearbox’s multi-platform blockbuster Borderlands 2, while also revealing the studio’s general plan in regards to new content for the game going forward. A 2K rep told IGN that the publisher and developer would like to support the sequel for as long …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Double Fine: We’re unafraid of open development after Kickstarter
Double Fine’s memorable Kickstarter campaign has taught studio founder Tim Schafer that there’s nothing to fear in being open with the development of a game. Schafer told VentureBeat that despite popular belief, opening up and letting players in on the development process provides a support net for the in-progress title. …
Read More »New Xbox Live entertainment apps launch
Xbox Live has added several new offerings to its budding entertainment app section. Major Nelson announces that the handful of new apps have launched on Microsoft’s console service, and nearly all of them are region specific. Crunchroll, which offers streaming Anime and Asian drama titles, is now available in all …
Read More »MCV Pacific Yearly Wrap-Up: 2012
With the year drawing to a close and most people already scouring for beer, MCV looks back at the biggest and saddest stories of the year. Before THQ declared bankruptcy (and before it refuted claims that it was going to be sold) its Australian publishing office had already closed its …
Read More »Star Trek game beaming onto High Street this April
Namco Bandai has finally announced a release date for its hotly anticipated Star Trek title. Star Trek: The Video Game will be released in the UK on April 26th, 2013 for Xbox 360, PS3 and PC. It will also be available to download on PC and PS3. The game was …
Read More »Ubisoft: Strong licences need strong concepts
2012 has seen publishing giant Ubisoft unveil new IP, take its flagship brand to new heights and even sign a couple of Hollywood movie deals. And it has continued to release games based on licences from other forms of entertainment, such as the Marvel Avengers title for Kinect and Wii …
Read More »DayZ creator says The War Z saga is "depressing", made him consider quitting
Dean Hall, the creator of DayZ, has claimed that the saga surrounding the launch of rival title The War Z made him consider quitting the industry. The War Z was pulled from Steam yesterday following a raft of complaints from gamers due to false claims made in the game’s product …
Read More »Interplay crowdfunding Project V13 revival
Black Isle Studios to develop 'proof of concept' prototype
Read More »Samsung on track to eclipse Apple in smartphone market in 2013
ComScore data suggests that Samsung will soon bypass Apple to become the top choice smartphone brand in the UK. For the three months ending October 2013 Apple claimed a 28 per cent share of total UK smartphone subscribers aged 13 and above. That’s a year-on-year gain of 1.5 per cent. …
Read More »Molyneux’s next project is "really brave"
Those poor devs over at 22Cans are certainly being worked very hard. Peter Molyneux has for the first time spoken about his studio’s THIRD game, which is due for release some time after the successful Kickstarted Godus. "The world we live in now; it’s insanely fast. That’s why we had …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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