"Diverse teams are more creative and ultimately create experiences"
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[Industry news] Sasha Volkohon appointed Head of Commercial at game events GmbH
game events GmbH, the organiser of gamescom dev, has appointed Sasha Volkohon as Head of Commercial,…
[Event News] VIVA! Games Marketing #4 brings the games industry’s marketing leaders together in London this November
The games marketing community will come together in London on Wednesday 18th November for VIVA! Game…
[Industry news] TIGA responds to the Autumn Budget statement
This is a press release posted alongside our usual editorial content. TIGA, the trade association re…
[Industry news] Rocky Horror Show Steps into Roblox
Pop culture meets code as Rocky Horror Show enters the world of Roblox. Digital culture platform Coo…
[Industry news] Russ Harding joins Rhino Rock Studios as Partner and Director
Rhino Rock Studios has announced that games and interactive entertainment veteran Russ Harding has j…
Unity returns to GDC show floor ‘with largest booth in our history’ for 2019 – we find out why
Katrina Strafford, VP of marketing at Unity, tells MCV about the company's plan for its 'biggest ever GDC'
Read More »PlayStation has huge digital Q3 as hardware and physical sales slow
The PS4 may be nearing the end of its reign, but it’s still pulling in huge numbers
Read More »Kingdom Hearts III takes top spot of the charts
82 per cent of all Kingdom Hearts III physical copies shifted in the UK went to Sony’s PS4
Read More »How ‘dropping the barrier between marketing and development’ created a live action Life is Strange 2 trailer
Gamers don’t want to be marketed to; they want to be entertained. Chris Hassell, Co-Founder at Ralph, shares his expertise on engaging and expanding your game's audience beyond the initial launch
Read More »YouTubers hit back at developer for spurious ‘scare tactic’ DMCA strikes
"If I didn’t have the gall to fight it, my channel would have been deleted"
Read More »Epic Games Store will offer an opt-in review system
"It will be opt-in by developers. We think this is best"
Read More »Sony reportedly moving first-party development from PlayStation 4 to ‘PlayStation 5’
"Most of the focus for Sony 1P is on PS5 right now"
Read More »Sumo Group acquires Yorkshire-based Red Kite Games
"We have exciting plans for the studio"
Read More »Nintendo games sales double YoY but developer revises its hardware sales forecast
Super Smash Bros. Ultimate becomes the fastest-selling Nintendo game of all time
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[Guest post] Among Us on Windows: what the social deduction boom looks like from the desktop
Social deduction has always been a party-room genre first and a software genre second. Werewolf and Mafia needed a table, a moderator and a group willing to lie to each other for an hour. The digital versions that stuck tend to keep that structure intact and add the one thing tabletop versions can't: anonymity, plus a reason to move around.
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[Industry news] Studio Atelico Launches the First AI Engine Built to Run On-Device Inside Games
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[Industry news] TIGA responds to the Autumn Budget statement
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[Industry news] EFAN.gg Launches Public Beta
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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