"The decision is based on a shortage of liquidity"
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[Industry news] Sasha Volkohon appointed Head of Commercial at game events GmbH
game events GmbH, the organiser of gamescom dev, has appointed Sasha Volkohon as Head of Commercial,…
[Event News] VIVA! Games Marketing #4 brings the games industry’s marketing leaders together in London this November
The games marketing community will come together in London on Wednesday 18th November for VIVA! Game…
[Industry news] TIGA responds to the Autumn Budget statement
This is a press release posted alongside our usual editorial content. TIGA, the trade association re…
[Industry news] Rocky Horror Show Steps into Roblox
Pop culture meets code as Rocky Horror Show enters the world of Roblox. Digital culture platform Coo…
[Industry news] Russ Harding joins Rhino Rock Studios as Partner and Director
Rhino Rock Studios has announced that games and interactive entertainment veteran Russ Harding has j…
Green Man Gaming’s publishing advantage: ‘We know what sells, where it sells, when it sold and at what price it sold’
Green Man Gaming’s David Clark tells Seth Barton how the retailer is ready to step up its publishing game and embrace console platforms
Read More »Valve’s new Steam Distribution Agreement lets ‘big game’ devs keep more of their profits
"This change will reward the positive network effects generated by developers of big games"
Read More »FIFA 19 leads slow yet crucial week at retail
There was only one new entry in the charts this week
Read More »Charity game app HELP returns to support children affected by conflict
"It’s inspiring to see so many people work together for such a worthy cause"
Read More »Stardew Valley developer parts company with publisher Chucklefish
"I'm at a point now where I'm ready to move forward on my own"
Read More »Ukie wants your help responding to a UK consultation on future immigration policy
"Getting the right international talent is absolutely crucial"
Read More »GameStop is ‘evaluating all aspects of its business’ after third quarter losses of $488.6 million
Hard- and software sales are up
Read More »IGDA calls for global games industry to take action on loot boxes before governments ‘take that action for us’
"Addressing how loot boxes are used is both the right thing, and the smart thing"
Read More »Unity develops a guide to ‘ethical AI’
"Altering the landscape and the greater world as we know it"
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[Guest post] Among Us on Windows: what the social deduction boom looks like from the desktop
Social deduction has always been a party-room genre first and a software genre second. Werewolf and Mafia needed a table, a moderator and a group willing to lie to each other for an hour. The digital versions that stuck tend to keep that structure intact and add the one thing tabletop versions can't: anonymity, plus a reason to move around.
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[Industry news] Studio Atelico Launches the First AI Engine Built to Run On-Device Inside Games
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[Industry news] TIGA responds to the Autumn Budget statement
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[Industry news] EFAN.gg Launches Public Beta
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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