The $8m lawsuit against Def Jam Rapstar producer 4mm Games has left the firm starved for money” and its fate uncertain. Record label EMI took 4mm Games and developer Terminal Reality to court earlier this year for allegedly not obtaining song rights for the rap karaoke game. 4mm Games co-founder …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Mikio Watanabe resigns as Cave COO
Studio VP to leave company for 'personal reasons'
Read More »ZeniMax issues legal warning to Dragon Shout dev
The developer of Dragon Shout, a free utility for players of The Elder Scrolls V: Skyrim, has been told by ZeniMax that he is infringing copyright. The Bethesda owner has not yet demanded that the app be removed, but has issued a warning notice highlighting its concerns, TouchArcade reports. "I …
Read More »VIDEO: New The Last of Us trailer
Sony has released a new teaser video for upcoming PS3 exclusive The Last of Us. The game was announced late last year and sees two survivors of a modern day plague, Joel and Ellie, attempting to cross and increasingly desperate and hostile US. What you watched here is only a …
Read More »Ubisoft suggests F2P will drive next-gen console race
Free-to-play could be the go-to business model for next generation console software on PS4, Next Xbox and Wii U. That’s the impression given by Ubisoft in its post financials conference call. A surprising amount of focus was put on the next-generation consoles in the presentation. It’s interesting to think that …
Read More »Saints Row series ships 11m units
The Saints Row franchise has shipped 11m units globally, THQ has announced. The reveal was part of the publisher’s annual financial report that arrived earlier today. Saints Row: The Third (the series’ latest installment) has shipped over 4.25m copies, and according to THQ has generated the highest digital revenue of …
Read More »THQ no longer publishing Devil’s Third
THQ is actively seeking out interested parties to take on publishing duties for Ninja Gaiden creator Tomonobu Itagaki’s next title Devil’s Third. The publisher revealed that the ‘profitability profile’ of the game no longer meets their ‘internal threshold’ during its financial call to investors earlier today. The title’s future is …
Read More »South Park RPG delayed to 2013
THQ has announced that Obsidian’s upcoming South Park RPG has been pushed back to next year. The publisher revealed news of the delay during its earnings conference call earlier today. The game is rumoured to be titled ‘The Stick of Truth’, and will include turn-based combat, classes, summons, weapon augmentation, …
Read More »Darksiders II retail release date revealed
THQ has announced Vigil Games’ sequel Darksiders II will launch on August 14th. "We look forward to launching Darksiders [II] beginning on August 14 in North America," revealed THQ CEO Brian Farrell during an investor conference call earlier today. The action adventure title was previously delayed from a late June …
Read More »THQ reports $239.9m net loss for FY2012
THQ has announced financial results from its fiscal 2012 and Q4 2012. For Q4 total sales for the company reached $184.2m, up from $124.2m during the same period last year. Net losses during the fourth quarter increased to $53.2m from $44.1m last year. Full FY 2012 results show total sales …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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