Support from THQ and Warner Bros to follow
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[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
Club Penguin embraces German market
Disney has today opened the digital doors to a fully localised version of its Club Penguin website for the German market. It will be the fifth fully localised version of the site to be rolled out. The launch of clubpenguin.de is part of our strategy to make Club Penguin even …
Read More »Starbreeze: We need to adapt for digital
Syndicate developer has eye on self-funded PSN project
Read More »Burnout Paradise goes free in EA Origin push
Trial offer as EA tries to build buzz around its Steam rival
Read More »OPINION: Digital Content at Retail
InComm Europe has done the impossible: bridged the gap between digital content and physical retail. European product and marketing director Simon Osgood explains how the High Street is taking the next step… The focus and key buzz this past year is digital – and this is reflected in the discussions …
Read More »Now! That’s what I call marketing
Tubby Games has outlined the marketing push it hopes will take Now! That’s What I Call Music: Dance and Sing to the top the charts. The campaign will come in the form of two competitions. The first – which Tubby says is worth an estimated 100,000 – lets consumers enter …
Read More »Is the UK government really interested in games start-ups?
After attending a recent lunch at the House of Commons, Richard Hill-Whittall has some doubts
Read More »Entire MMO vanishes from the internet
An entire MMO has been wiped from the internet after the game’s server was damaged beyond repair, according to translated reports. It has emerged that Japanese firm Sankando had shut down its MMO, called M2, late in October to perform emergency maintenance on a set of servers. Despite efforts by …
Read More »Developers sought for Birmingham Library game
November 30th deadline for submissions
Read More »Minecraft says hello on iPhone and iPad
iOS edition goes live tomorrow; Android and Apple customers can mix online
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
The Music+Sound Awards have announced the finalists for 2026, globally celebrating the composers, sound designers and wider creative talent whose work is shaping music and sound in gaming.
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[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice
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[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse
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[Guest post] Keep Game Concept Motion Separate from Gameplay Footage
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[Guest Post] GTA VI : The Tipping Point For A New Normal
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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