Sony has revealed a fresh initiative that it hopes will encourage PSP owners to make the step up to PlayStation Vita when it is released in Japan in a month’s time. Andriasang has first word of the ‘UMD Passport’. Once downloaded it will allow gamers to purchase digital version of …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Activision calls for Call of Duty Elite patience
Technicians are working night and day to get the Call of Duty Elite network up and running for everyone, Activision has claimed. The service has struggled since the launch of Modern Warfare 3 earlier this week due to high demand. Activision is beefing up the available servers to alleviate the …
Read More »Valve confirms Steam hacker attack
Valve has confirmed rumours circulating earlier this week that hackers have compromised the Steam network and, most worryingly, a database of information and personal data was compromised. A plundered Steam database, managed by games giant Valve, contains information including user names, hashed and salted passwords, game purchases, email addresses, billing …
Read More »Steam hacked – Valve customer data compromised
Email and billing addresses, encrypted passwords and personal data has been breached
Read More »OnLive challenges studios to ‘blow our minds’
OnLive wants developers to ‘blow their minds’ and create content built specifically for cloud gaming. At London Games Conference today, OnLive CTO Tom Paquin used his experience at Netscape as an example. He said Netscape asked consumers what they wanted and that they all asked for news, sport and weather. …
Read More »‘Expect 600m connected devices by 2014’
By 2014 there will be over 600m connected devices able to play browser games in the US and Western Europe, says Nick Parker. These includePCs, tablets, TVs, Blu-ray players and set-top boxes. That’s on top of 225m smart phones,according to the Parker Consulting analyst, who was speaking at the 2011 …
Read More »New Xbox Live user every two seconds
LONDON GAMES CONFERENCE 2011: Influential games portal has 35 million users worldwide
Read More »Xbox: All entertainment will be interactive in five years
By 2016 all forms of entertainment will be interactive, says Xbox Live’s Robin Burrowes. The Xbox Live product chief backed up his statement with stats from recent Xbox surveys, which showed that 42 per cent of people use social networks while watching a TV programme. He says: "All forms of …
Read More »PopCap reveals how to fail at mobile gaming
At London Games Conference today, PopCap senior designer David Bishop listed ten ways to fail at mobile gaming. 1: Blank Android. "Don’t publish on Android. It is a complete waste of time," he said. "And absolutely don’t bother with Kindle Fire. Nobody will buy it." 2: Ignore Facebook.Nobody does anything …
Read More »Miniclip: Browser games approaching ‘console quality’
Miniclip’s senior producer Jamie Cason says online browser games are nearing the level of quality associated with console titles. The online games portal spoke highly of its Dogfight Squadron game. Cason told attendees at the 2011 London Games Conference: These browser games – like Dogfight Squadron – are approaching console …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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