“We didn’t achieve the breakthrough that made the game what we all hoped it could be,” the development team said
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[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
With Birmingham’s ESL One, ESL UK is hoping to put British esports back in the spotlight
Birmingham calling
Read More »How Immortal: Unchained could prove that double-A development isn’t dead
We speak to Toadman Interactive CEO Robin Flodin about the studio’s first title, Immortal: Unchained, and how a small team of war-torn developers can enter the competitive Soulslike market with confidence
Read More »Free-to-play console revenue up 359% year-on-year as Fortnite thrives
Despite Fortnite’s impressive growth, Call of Duty: WWII and FIFA 18 still remained at the top of the console digital charts in February
Read More »Far Cry 5 is the biggest launch in franchise history, and best selling game of 2018 so far
Best selling game ever to launch in week 13, too, beating Bioshock Infinite
Read More »HTC announces Dave Haynes as Vive X director in Europe
New position created alongside Vive's expansion to Europe
Read More »Gina Jackson and Byron Atkinson-Jones join GamesAid as board trustees
Jackson: "this is a truly special charity and I’m humbled to be part of the team.”
Read More »A Rare success: Sea of Thieves has 2m players already
Pirates ahoy! Sea of Thieves makes a big splash
Read More »Craig Fletcher invests $125,000 in publisher Raw Fury
Raw Fury founder says in press release: “Thanks for the money, dude.”
Read More »Total War: Warhammer interview – Can things ever be too spiky?
Taking a much beloved franchise like Warhammer is always going to be tricky, even for an established RTS master. We head to Horsham to chat with Creative Assembly about the ongoing success of Total War: Warhammer
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
The Music+Sound Awards have announced the finalists for 2026, globally celebrating the composers, sound designers and wider creative talent whose work is shaping music and sound in gaming.
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[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice
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[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse
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[Guest post] Keep Game Concept Motion Separate from Gameplay Footage
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[Guest Post] GTA VI : The Tipping Point For A New Normal
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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