iGEA focusing on legislative and regulatory issues

The Interactive Games and Entertainment Association (iGEA) says it is working hard to ensure legislative and regulatory framework is conducive to healthy growth in the Australia and New Zealand markets. Speaking to MCV Pacific, iGEA CEO Ron Curry said that was the major challenge faced by the industry now that …

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INTERVIEW: John Burns, Trion Worlds

Smart phones, social networks and other relatively low-entry gaming platforms have spawned a new wave of indie developers and fresh IP. Not since the late ‘70s and early ‘80s days of ‘back bedroom’ coding have so many flowers bloomed, or has it been so easy to get a gaming concept …

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Firemint Studios pushes into core gaming

Flight Control has been the #1 paid iPhone app in at least 20 countries and is one of the largest success stories on the platform due to its casual appeal. The game sold 4.8 million units across iPhone, iPad and Mac OSX. As a result, Firemint has grown to be …

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Digital gamers spend £24 a month

Gamers are spending over 20 every month on digital content. MCV’s survey into the habits and opinions of download-loving gamers showed that on average regular users of these services spend 24 on apps, virtual items, DLC, downloads and subscriptions. We surveyed 633 gamers that regularly use services like PSN, XBLA, …

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GMA 2011: Online and broadcast

The nominations are flooding in for this year’s Games Media Awards, with over 800 journalists, broadcasters, PRs, readers and viewers nominating their favourite mags, websites and more for one of the sector’s top accolades. If you haven’t lobbied, you have until Monday July 25th to make your views count. Simply …

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