CEO, founder and president of OnLive Steve Perlman has told PCR it will look to work with the current gaming platforms such as Xbox and PS3, though 2005 architecture means they are ‘getting long in the tooth.’ The cloud gaming service works through a mini-console connected to a TV, directly …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
GAME grabs exclusive Gears of War 3 console
Retailers GAME and Gamestation have been revealed as the exclusive stockists of a Gears of War 3 themed Xbox 360 console due out on September 20th. The Limited Edition 320GB bundle includes a Gears-styled console as well as two decorated controllers. The 269.99 SKU can already be pre-ordered from the …
Read More »New MCV site adds member benefits
As you might have noticed, MCV has overhauled its web presence, adding new features and a focus on registration. In short, the new MCV website has been built to give you all the content you already love, packaged in a form conducive to our web-centric, socially-networked age. It’s all part …
Read More »Crunch helps no one, says Minecraft boss
Mojang's Kaplan: Endless hours will only slow staff down
Read More »OPINION: Honesty Pass
This latest few hundred words of early-morning, blurry-eyed ranting may come on the back of Sony’s confirmation of the PSN Pass. But it’s not aimed at Sony. Well, it is, insomuch as it’s aimed at absolutely every publisher in the industry. There are divisive opinions about what has become known …
Read More »PSN Pass is official
Sony has officially confirmed its intentions to debut the PSN Pass with September’s shooter release Resistance 3 on PSN. The PSN Pass was first rumoured yesterday after it was spotted on the packaging of Insomniac’s upcoming title. And as expected, the Pass very much apes similar schemes such as EA’s …
Read More »Schappert confirmed as new Zynga COO
The second-in-command at publisher Electronic Arts resigned from his role to join Zynga, the social games group has finally confirmed. Zynga snapped up John Schappert, who was formerly Electronic Arts’ chief operating officer, in May this year. At the time, both groups declined to comment when rumours of the switch …
Read More »Intent Media launches MCV Pacific
MCV is expanding into the Pacific territories with the immediate introduction of a dedicated news feed at mcvuk.com, followed by the launch of a standalone website in October. MCV Pacific will be based in Sydney, Australia, with industry journalist Leigh Harris, who has a background in Rockstar Games PR, being …
Read More »All Interactive Entertainment signs Bethesda for ANZ
Fledgling Gold Coast publisher/distributor All Interactive Entertainment (AIE), publishing arm of parent company All Interactive Distribution (AID) has acquired the exclusive distribution rights to Bethesda’s Rage and The Elder Scrolls V: Skyrim throughout Australia and New Zealand. Robert Kingston, director of AIE, told MCV Pacific: The whole AIE and AID …
Read More »3 Blokes Studios acquired by RockYou
Brisbane-based indie developer 3 Blokes Studios has been bought by Californian social games company RockYou. The company plans to expand and is currently seeking a back end engineer and producer. Founded in 2006, 3 Blokes Studios has released several titles including Hospital Town and the successful Galactic Trader. It is …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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