Valve has named the nine Most Played Steam games of 2017 as part of Steam’s Best of 2017 awards, based on hard data gathered by the platform throughout the year. Some housekeeping before we give you a rundown of the list.This list doesn’t actually compile the total players a game …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
“Streaming platforms critical to our success” says PUBG’s executive producer
PlayerUnknown’s Battlegrounds, which launches today, has been a darling of the Twitch scene since it launched in early access earlier this year. To celebrate the game’s 1.0 launch on PC, we spoke to CH Kim, CEO of PUBG Corp and executive producer of the game, to see what effect streaming …
Read More »Take-Two’s Private Division: ‘Triple-I’ indie ambitions ‘eclipse crowdfunding’
Take-Two makes a big move into indie publishing, we speak to new label boss Michael Worosz
Read More »PUBG Corp CEO: team to ‘work harder’ on server performance polish in wake of 1.0 launch, cosmetic crates coming
Speaking to MCV on the day of PlayerUnknown’s Battlegrounds 1.0 PC launch, PUBG Corp’s CEO CH Kim talked to us about continuing development of the game, and how they plan to monetise their games as a service approach. "We still plan to working harder on our server performance and further …
Read More »We talk to Team Liquid and SK Gaming about their entry to mobile MOBA Arena of Valor
You might not have heard about Arena of Valor yet, but soon enough you’ll be hearing about it non-stop. The mobile MOBA, also known as Kings of Glory and Strike of Kings, is already China’s biggest mobile game and gaming monolith Tencent has taken it worldwide, with a European launch …
Read More »Merry Christmas and a happy New Year from everyone at Develop!
Today is the last day of news coverage at Develop for the year, and our last newsletter of the year
Read More »The Develop Game Jam
We catch up with Dan Parkes from Artist Wanted and Dimitri Zangana of Green Cyber Witches to find out the highs and lows of Develop’s Game Jam at this years Future Games Summit
Read More »Left 4 Dead’s Chet Faliszek on how his AIs will one day make writers redundant
A new project underway at Bossa Studios is looking to build games that will build themselves, including stories and characters, in the name of emergent storytelling and true player agency.
Read More »2018: 10 big trends for next year
2017 is on the way out and while the world as a whole looks to be having a tough time, the games industry has delivered hit titles, bold new ideas and the life-dominating PlayerUnknown’s Battlegrounds to keep us interested. Still, no time for nostalgia, a new year is calling. Have …
Read More »Super Mario Odyssey sells 1m physical copies in Japan
Super Mario Odyssey has sold over 1m physical copies in Japan since its October 27 launch. This data comes from Famitsu, and is translated by Gematsu, revealing that Super Mario Odyssey has sold 1,055,806 units in Japan at time of publication. They haven’t revealed the digital number, which will inflate …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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