Infinity Blade conceived as Kinect title

Having yesterday been crowned as the fastest grossing release of all time on the Apple app store, Epic-owned developer Chair Entertainment has admitted that Infinity Blade began life as an Xbox 360 Kinect title. We always have some cool ideas on deck, and kind of the inception of Infinity Blade …

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Grammy Awards an insult to games

EA’s music boss has slammed the Grammy Awards for not giving games the recognition they deserve. He called on organisers The National Academy of Recording Arts & Sciences (NARAS) – to learn from BAFTA and show games ‘respect.’ I’ve been spearheading a campaign to get the Grammy Awards to recognise …

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Lara Croft headed to iPhone, iPad

An app version of Lara Croft and the Guardian of Light will be released tomorrow. The game is a port of the Xbox Live, PSN and PC title released during the summer and will be compatible with iPhone, iPad and iPod Touch. As with the console version, Guardian of Light …

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InSane trilogy wont be completed until 2018

Upcoming trilogy InSane will take between eight and ten years to develop, THQ has confirmed. The horror game series is being overseen by Hellboy and Pan’s Labyrinth film director Guillermo del Toro. It was originally revealed at the 2010 Spike Video Game Awards. THQ’s core games VP Danny Bilson’s latest …

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Panorama claims questioned

One of the men featured in BBC One’s Panorama investigation into the possible addictive qualities of video games has questioned the way in which the show represented his friend, Joe Staley. The documentary claimed that Joe’s life went into freefall when he bought an Xbox, with Joe himself stating: I …

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Satisfied with your salary?

This January, MCV will provide a comprehensive guide to the job market in 2011, including our annual salary survey – and we’re asking readers to offer feedback. The survey is open to anyone in the games industry, whether you work in retail, publishing, games development, the games media, marketing & …

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Zuma Blitz hits Facebook

PopCap’s Zuma Blitz has now gone live on Facebook, reworking the games firm’s hit puzzle game for a social platform. The game condenses the familiar ball-blasting mechanic into a one-minute quickfire game and introduces social networking features to the acclaimed Zuma franchise, which has sold over 20 million units worldwide. …

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