After a solid start 12 months ago, the London Games Conference hits the ground running this year, with a programme featuring speakers drawn from the most exciting and innovative companies in the global games market. The event is charged not with giving an overview of current conditions, but with challenging …
Read More »Games Growth Summit 2024: Navigating Transition in the Gaming Industry
The gaming industry stands at a crossroads, grappling with job cuts, reduced capital, and shifting m…
The shortlist for the 2024 MCV/DEVELOP Awards!
After carefully considering the many hundreds of nominations, we have a shortlist! Voting on the win…
[From the Industry] Dicefolk Brings Deckbuilding & Monster-Collecting to Switch
Dicefolk to Bring Deckbuilding and Die-licious Monster-Collecting Gameplay to Nintendo Switch Later …
[From the Industry] Limit Break Mentorship opens applications for 2024 Program
This is a press release posted in addition to our usual editorial content. Pioneering mentorship sch…
Sumo’s Group’s Jenny Muhlwa on the importance of evolving leadership skills during turbulent times
Sumo Group’s Jenny Muhlwa talks to MCV/DEVELOP about a new programme to help developers evolve into …
THQ: New consoles last thing we need
The cost and turbulence caused by the transition to a new generation of hardware is not what the games industry currently needs, according to THQ president and CEO Brian Farrell. Instead, the exec thinks that expanding the current console audience through expansions such as Kinect and Move is very much …
Read More »Interview: The Minecraft man
Markus Persson took the industry by storm last month, but who is he, and what is Minecraft?
Read More »Game Connection draws close
Developers, tech firms and publishers set to converge on Lyon for business and networking event
Read More »Québec studio picked for Adobe pre-release
Frima Studio to make use of Molehill 3D Flash technology
Read More »Cameron explains game tax break snub
Yesterday the Prime Minister once again faced the question of why he, and his government, chose to go back on promises made in the run up to the election. Before the election all three parties pledged to introduce a videogames tax relief to compete internationally on a level playing-field,” Luciana …
Read More »So, what is Minecraft?
Markus Persson attempts to cram his explosively creative game in a nutshell
Read More »Nintendo reports six-month loss
Platform holder Nintendo has revealed that it has suffered a 2.01bn ($25m) loss for the six months ending September 30th 2010. This compares to a 69.5bn profit in the same period a year before. Operating income fell from 104.4bn to 54.23bn while net sales fell significantly from 548.06bn to 363.16bn. …
Read More »As EA cuts, its social firm Chillingo sells 2m
New App Store sensation Cut The Rope makes 2m downloads in 3 weeks
Read More »Dragon Age 2 gets its own Cerberus
EA’s Dragon Age 2 will follow in the footsteps of fellow BioWare release Mass Effect 2 by offering an online content hub that can only be accessible by use of a code found in new copies of the game. Pre-owned buyers will face a $10 outlay to access the same …
Read More »-
Q&A: Stefano Petrullo and Torsten Oppermann on Renaissance PR joining the 1SP family, and what creating a ‘superagency’ actually means
Renaissance PR was acquired by 1SP Agency last week. We checked in with both companies to ask some questions about the acquisition, and what it’ll mean for them going forward
Read More » -
Final Boss: Snow Rui, President and CFO at Hooded Horse
-
When We Made… Mortal Kombat 1
-
When We Made… Fae Farm
-
Classyk Games on Liberation, and bringing the flavour of classic British sci-fi to indie space games
-
Final Boss: Snow Rui, President and CFO at Hooded Horse
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we speak to Snow Rui, President and CFO at Hooded Horse
Read More » -
When We Made… Mortal Kombat 1
-
When We Made… Fae Farm
-
Levelling Up – Newfangled Games’ Henry Hoffman
-
Rising Star – Stuart Pentelow, programmer at d3t