Sources suggest that Amazon Game Studios’ hero brawler Breakaway has been canned. Probably. Kotaku reported sources claiming that Breakaway, Amazon Game Studios’ highest profile project, announced on September 29, 2016, was essentially cancelled, with the game on indefinite hiatus and developers moving on to other projects within the company. Shortly …
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
Valve announces changes to its Curator program
Discovery remains one of Steam’s most significant unsolved puzzles. With the huge number of games hitting the service every week, the ability for potential buyers to find content relevant to them is crucial. Valve still believes its Curator program, which sees users following other users who maintain a list of …
Read More »Digital Extremes’ cancels Amazing Eternals
The creator of successful online shooter Warframe has pulled the rug from under its next title. “After many discussions internally on the state of The Amazing Eternals, we have decided to hit the pause button on development at this time,” a Digital Extremes statement confirmed. “This decision didn’t come lightly. …
Read More »Destiny 2 custom competitive matches planned for early 2018
In their weekly state of the game post, Bungie has announced that they’re working on private matches for the competitive community, making Destiny 2’s esports dream a real possibility. In the blog post, the team say they’re targeting early 2018 for the release of private lobbies, which will allow teams …
Read More »AR, Star Citizen, Moss and PUBG headline MCV’s future of gaming issue
This week’s MCV looks at what the future of games could be, starting with the exciting opportunities rising in augmented reality. With all the smartphone tech right here in our hands, can AR thrive where VR has stalled? We talk to Climax, Kuju and Dream Reality Interactive to find out …
Read More »The future looks uncertain for Amazon’s Breakaway
Amazon Game Studios’ has confirmed that one of its big three upcoming titles isn’t quite working out. Breakaway was one of three games announced by the company one year ago. However, following reports Amazon has confirmed that the game is effectively going back to the drawing board. At this point …
Read More »Wolfenstein II: The New Colossus – What’s Old is New
Wolfenstein II: The New Colossus is the latest in a twenty five year old franchise which has watched countless other FPS IPs rise and fall over the years. Jem Alexander talks to Arcade Berg, senior game designer at MachineGames to find out how shooter design is evolving
Read More »Resident Evil 7 doubled the amount of time gamers spent in PSVR
Nearly 10 million games for the Sony VR headset have been sold over the last year
Read More »Evo 2018 to return to Mandalay Bay Hotel, a month later than usual
Evo, the fighting game community’s annual jolly in Las Vegas, has had its 2018 details revealed, showing that it will return to the Mandalay Bay Resort & Casino from August 3 to August 5. This is a little later in the fighting game calendar, arriving a month later than it’s …
Read More »Virtus.Pro take out top team FaZe in EPICENTER clash
Virtus.pro have caused the biggest upset of EPICENTER 2017 after knocking out FaZe Clan, currently viewed as the world’s best CS:GO team, to reach the playoffs. Virtus.Pro went 2-1 against FaZe in a best of three matchup, coming back from behind after losing the first map, Mirage,16-2. While Virtus’ fate …
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
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Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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