Good Game Club has released a new episode featuring Games for Change Research Director Dr. Rachel Kowert who discusses why parents, policymakers and the games industry need a more balanced conversation around children’s digital lives.
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[Event News] VIVA! Games Marketing returns to tackle the biggest challenges facing games marketers
What does AI mean for games discoverability? Do creator marketing strategies still work? How can dev…
[Guest Post] GTA VI : The Tipping Point For A New Normal
Cormac Moylan, CMO at Loaded, argues that GTA VI could become the release that finally makes gaming’…
MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the s…
[Guest post] What Japan’s gamers can teach the rest of the games industry
By Berkley Egenes, Chief Marketing & Growth Officer at Xsolla, and Faisal Kazim, Games Commissioner …
[Industry news] The Games Forum Roma: Bringing Together Video Games, Academia, Culture & Industry
Two days this autumn will be dedicated to bringing together communities that too often discuss the f…
[Industry news] Explore the art and creativity behind 40 game titles through “Worlds of Play” global art exhibition
Tencent has announced “Worlds of Play: The Game Art Exhibition,” a first-of-its-kind global art exhibition co-hosted with leading game studios from around the world, set to take place during gamescom 2026.
Read More »[Industry news] Magic: The Gathering Creator Richard Garfield’s Vanguard Exiles Sets 1.0 Launch Date
Independent Australian developer The Tea Division is proud to announce that Vanguard Exiles, the strategic auto-battler designed in collaboration with Richard Garfield, creator of Magic: The Gathering, will officially launch into 1.0 on Steam on February 4, 2027.
Read More »[Industry news] The Story Mob rebrands
Eight years ago, The Story Mob was founded as a communications consultancy specialising in esports. Born out of the competitive gaming scene, the agency built its reputation helping teams, tournament organisers, players and publishers tell their stories, as esports navigated its space within the mainstream and esports fandoms.
Read More »[Industry news] League of Legends Classic – Full Details Revealed
Riot Games has revealed the full details for League of Legends Classic, the biggest update for the game in over a decade, ahead of its launch on Wednesday, July 29.
Read More »[Industry news] Jonnie Bryant joins Team17 as Communications Director
After nine years of public relations service at Bethesda Softworks, Jonnie Bryant today moves to team17 to join the independent publisher's expanding marketing team as Communications Director.
Read More »[Industry news] Steve Allison Joins Saber Interactive as Chief Business Officer
Saber Interactive, the global video game studio behind acclaimed, best-selling titles such as Warhammer 40,000: Space Marine 2, SnowRunner, and World War Z, is thrilled to announce the addition of Steve Allison as its new Chief Business Officer. Allison joins Saber with over 30 years of executive experience in the games industry.
Read More »[Industry news] Krafton’s MIMESIS surpasses 2m copies sold
KRAFTON, Inc. has announced that MIMESIS, a four-player co-op horror title from KRAFTON's creative studio ReLU Games, has surpassed two million cumulative copies sold worldwide. Last month's major update added further content to the game's Early Access run, helping drive the new sales record.
Read More »[Industry news] Atari names Andreas Deptolla president of Atari Europe
Atari has announced that Andreas Deptolla has been appointed President, Atari Europe, a new position reporting to Wade Rosen, Atari chairman and CEO. In this role, Deptolla will oversee Atari’s growing European presence, including development studios in the UK and Sweden, and business operations in Germany.
Read More »[Industry news] Gaming gift card demand jumps 64%
Global demand for gaming gift cards and vouchers continues to accelerate as players increasingly use them to manage spending across digital entertainment. New data from G2A.COM, the world's largest digital entertainment marketplace, shows global gaming gift card purchases rose 64% year-on-year in the first half of 2026, increasing from more than 1 million to over 1.7 million.
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[Industry news] Music+Sound Awards Reveal 2026’s Finalists
The Music+Sound Awards have announced the finalists for 2026, globally celebrating the composers, sound designers and wider creative talent whose work is shaping music and sound in gaming.
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[Guest post] Beyond the Disc: Why the Format Debate is Really About Consumer Choice
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[Industry news] Fireshine Games Expands Its Successful Portfolio with the Acquisition of Danish Developer Fair Games and Their Multimillion-Selling Game Necesse
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[Guest post] Keep Game Concept Motion Separate from Gameplay Footage
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[Guest Post] GTA VI : The Tipping Point For A New Normal
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MCV/DEVELOP’s 30 Under 30 – 2026
Nominations are now being accepted for the 2026 MCV/DEVELOP "30 Under 30", which will be given the spotlight as part of MCV/DEVELOP #1012, appearing Jan 2027.
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Finalists announced for the Women In Games Awards 2026
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026

MCV/DEVELOP News, events, research and jobs from the games industry
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