You only have to look at the headlines streaming through MCV in recent months to know why this is being described as the games industry’s age of consolidation. If it’s not 92 per cent of Activision’s shareholders voting for a merger with Vivendi, it’s the gripping – and titillating – …
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[Guest post] Video Games Aren’t the Enemy of Kids’ Mental Health, Ignoring Them Is
by Sarah Sorrell, Charity Director at Safe In Our World Video games have become an easy target in co…
[Industry news] Curve Games signals growth ambition with major Wyldheart publishing deal
Curve Games has announced a major new publishing partnership with independent developer Wayfinder St…
[Industry news] TIGA Reveals Shortlist for Games Education Awards 2026
This is a press release posted alongside our usual editorial content. TIGA, the trade association re…
[Industry news] DAVE THE DIVER Surpasses 10 Million Sales Worldwide
Mintrocket is delighted to announce that DAVE THE DIVER has surpassed 10 million sales across all pl…
[Industry news] TIGA CALLS ON GOVERNMENT TO ENHANCE VIDEO GAMES EXPENDITURE CREDIT, IN AUTUMN BUDGET SUBMISSION
This is a press release posted alongside our usual editorial content. TIGA, the trade association re…
Deals that shook the industry: 10/10
Rumour has it that Nintendo approached Sony to develop a CD-ROM add-on, tentatively titled the SNES-CD. However, on closer inspection former Nintendo Chairman Hiroshi Yamauchi decided the contract was unacceptable and secretly cancelled all plans. Sony decided to use what they had developed so far and make a standalone console …
Read More »Deals that shook the industry: 9/10
On April 1, 2003, one of the two biggest video game publishers in Japan, Enix, legally absorbed the other, Square. The latter’s stockholders received 0.85 shares of stock in the new company compared to Enix stockholders receiving a one-to-one trade. Despite this, many top officials within Square assumed leadership roles …
Read More »Deals that shook the industry: 8/10
The 74 million acquisition of the second biggest specialist retailer in the UK by the biggest was a mighty shock for the entire British industry – not least the MCV team, who had to deal with the breaking news on our magazine’s deadline day. The total investment included 300,000 set …
Read More »Deals that shook the industry: 7/10
Blizzard had been shunted around the industry like a pinball before being picked up by CUC International in 1996. However, two years later, more turmoil: revelations of dodgy dealings meant CUC (now Cendant) lost 80 per cent of its stock value. Canny Vivendi’s media subsidiary Havas wasted no time at …
Read More »Deals that shook the industry: 6/10
The coupling of the world’s biggest publisher with Peter Molenyeux and Les Edgar’s lovechild led to some of EA’s most successful PC games, not least Syndicate Wars, Theme Hospital and Dungeon Keeper. WHAT HAPPENED NEXT? In 2000, Electronic Arts merged its EA-UK offices with the Bullfrog offices in Chertsey. By …
Read More »Deals that shook the industry: 5/10
The closest the video games industry has ever come to a real David-and-Goliath humdinger, Jane Cavanagh’s Britsoft baby SCi amazingly beat out the might of U2 loudmouth Bono’s cash when it bought fellow UK firm Eidos. Elevation Partners, run on Bono’s money and headed up by success-hungry John Riccitiello, had …
Read More »PC version of GTAIV on the way?
Seeing as previous Grand Theft Auto instalments have nearly all arrived on PC in the end, it isn’t surprising that talk of GTAIV hitting the format has been bounding about for ages – but now the biggest hint yet the game is on the way has hit the internet. For …
Read More »Deals that shook the industry: 4/10
Warwickshire, UK-based Rare was one of the most successful developers of the 1990s, becoming synonymous with Nintendo for hits such as Donkey Kong 64, Banjo-Kazooie and GoldenEye. However, at Microsoft’s XO event – bizarrely, at Pierre Cardin’s house in Cannes – it was gleefully announced that Rare founders the Stamper …
Read More »Deals that shook the industry: 3/10
Ex-Infogrames boss Bruno Bonnell’s one-man mission to buy every company worth owning in games is as impressive as it is tragic. It all started back in 1996, when the firm snapped up Ocean Software in a shock move for approximately $100 million. Philips Media BV followed in 1997. In 1998, …
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[Guest post] What Gamescom 2026 Means for Games Investment
Gamescom 2026 landed at an odd moment for the industry; money is starting to move again, and the industry's biggest bet in years is about to decide who benefits from it. Behind the demos, the market itself was quietly changing shape.
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[Guest post] AI in Indie Game Development: Risks and Solutions
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[Industry news] For GTA VI Buyers, Choice Matters as Much as Format
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[Industry news] Clair Obscur: Expedition 33 “A Painted Symphony” goes on an international tour in 2027
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[Guest post] How Generative AI Is Changing Game Development
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Finalists announced for the Women In Games Awards 2026
The full list of finalists for the Women In Games Awards 2026 has been released, …
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[Event news] Electric Square announced as sponsor of Outstanding Achievement Award category at Women in Games Awards 2026
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[Event news] Screen Burn to sponsor the Development Impact Award at the MCV/DEVELOP Women in Games Awards
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[Event news] Fenris Creations announced as sponsor of Rising Star category at Women in Games Awards 2026
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[Event news] The MCV/DEVELOP Women in Games Awards return this September – and nominations are open NOW!

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