PopCap and the IGDA have masterminded an important deal between key downloadable casual games studios that sees sales data shared across the industry for the first time.
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[Event news] Indie Showcase submissions open
The Indie Showcase is an opportunity for indie game developers to get their new game seen & experien…
LightSpeed Studios announced as sponsor of the Player’s Choice Award – NOW OPEN TO VOTE!
MCV/DEVELOP has announced LightSpeed Studios as the sponsor of a new category at the MCV/DEVELOP Awa…
MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is now available…
[Event news] Develop:Brighton – ustwo announced as first keynote
Develop:Brighton is delighted to reveal the first keynote for this year’s event: ustwo’s Maria Sayan…
MCV/DEVELOP Awards – Player’s Choice voting now open
The MCV/DEVELOP Awards return on Thursday, June 18, 2026, heading back to the glorious Royal Lancast…
SOE’s $1.87m virtual item drive
Sony Online Entertainment, developer and publisher of MMOs including EverQuest, has released a white paper revealing that it's software handled $1.87m in virtual item sales last year.
Read More »Remedy reveals Alan Wake production secrets
Finnish studio Remedy has offered a glimpse into the production of its Microsoft-exclusive game Alan Wake, revealing that just 30 people are working on the 360 and Vista title.
Read More »Changes for WB’s development team
Warner Bros Interactive has seen through some key changes to its senior personnel, as Monolith CEO Samantha Ryan steps up to become SVP of development and production, replacing former boss Jason Hall who is leaving to focus on his own company.
Read More »Studio Profile: Stainless Games
Continuing our month-long series of profiles charting some of the biggest, most interesting, and influential studios in the UK and Europe, today we look at Stainless Games...
Read More »New York welcomes new casual games studio
The casual games sector has been given another boost via the founding of a new studio based in New York, called Rebel Monkey.
Read More »â??The way games are produced needs to changeâ??
EXCLUSIVE Q&A: In this Developmag.com interview, Games That Matter co-founder Hannes Seifert tells us why the former Rockstar Vienna team has chosen the long-discussed ‘Hollywood Model’ for its new business – and why he thinks they can make it work.
Read More »Slam gives Vista some Spin
Some questions still remain as to how soon Microsoft's recently launched Vista OS will deliver as a games platform, but a team from Glasgow already has one answer - it's casual game is one of the first available for the operating system.
Read More »France to offer tax credits for games development
French Parliament has approved a bill granting tax credits for games developers, a move designed to secure and encourage a healthy interactive entertainment sector within the country.
Read More »Pandemic game signed to EA
EA has stepped up to distribute Pandemic's next-gen title Mercenaries 2: World In Flames, putting an end to some speculation that the studio may distribute the PS3 title itself.
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[Guest post] Chris Rowe: Co-Dev Without the Culture Clash
AAA development used to have rough predictability. You staffed up, you shipped, you staffed down, and you kept rolling. It wasn’t always stable, but teams could stay together long enough to build momentum.
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[Industry news] XDS 2026 Insights Report is now live
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MCV/DEVELOP #1007 is HERE!
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The hidden costs of self-publishing on consoles
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP #1007 is HERE!
Hi – Matt here. I’m very excited to let you know that MCV/DEVELOP #1007 is …
Read More » -
Games Growth Summit Announces First Speakers for 6th Annual Event – 4th June
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Games industry veteran Matt Broughton announced as new Editor of MCV/DEVELOP
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MCV/DEVELOP’s 30 Under 30 2025
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MCV/DEVELOP’s 30 Under 30 2024

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